The History of "Locked" Chests in Minecraft

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2024-04-01に共有
Yep, Minecraft used to have Locked Chests in the game! In this video, I'm going to talk all about that.

コメント (21)
  • the "minecraft store" being an april fools joke that no one took seriously barely more than a decade ago is just depressing
  • Ah yes, the rarest naturally spawning block, white stained glass.
  • @Future_Doggo
    The "Minecraft Store" joke aged like milk for Bedrock Edition players. 😭😭😭
  • love how they changed the ID to say "super_old_legacy_we_should_not_even_have_this"
  • @SamJNE122
    4:27 I've just realised that terrain.png's lack of space is probably the reason for why carrots and potatoes only have 4 growth stages (unlike wheat), and why they start out looking the same.
  • @TheBrick517
    ah yes, my favorite block, minecraft:chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this
  • @honeycrisp808
    Back in the day, when superflat got its first overhaul, you could set a superflat world to be only a layer of locked chests. The locked chests would then decay rapidly and turn into a world of nothing but void and structures. Was a pretty cool challenge run!
  • @astar6769
    Notch loved playing TF2 back in the day and valve also gave him a hat to help him get recognized in the game as the real Notch Edit: Balls
  • @JacobTheCroc
    Microsoft really took that joke far and made an entire store to make anyone that bought anything from it look like an absolute fool all year round.
  • @SuperM789
    having "minecraft:chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this" as an ID name is such a lazy programmer move i love it
  • For literally no reason at all, they should do something similar to when they added petrified wood, so that if you update a world from that version they are replaced with a special block that can't be obtained any other way
  • @Melly_Mel0dy
    Here before camman18 video on "What's the rarest natural block in Minecraft?" Being white stained glass.
  • @agisfcp
    i was gonna say, i remember an update that allowed you to use nbt to lock chests.
  • @hydractra
    I loved the tf2 reference back then, fun time to play
  • I remember, ages ago, I was using a super old version of MCEdit to summon a sphere of black stained glass onto a build I was working on in creative. However, because the version of MCEdit was older than stained glass it was technically summoning in locked chests. It loaded perfectly fine in-game, except for the fact all the glass had a slight glow to it due to trapped chests being a light source.
  • For anyone who might ask 'why didn't they just immediately remove the block after april fools day?', the problem lied in that, once the block ID was erased, how would the game handle that? Well, it wouldn't, Minecraft would just crash if it tried to load an empty block ID. It's why they just 'decayed' instead, so they wouldn't have to deal with that problem and they just kicked the can down the road. Even if stained glass didn't erase the ID of the locked chest allowing for a seamless transition, it would have been removed with the eventual deprecation and removal of numeric IDs that was going on at the same time. It's why the comically-long block name of 'minecraft:chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this' exists, as they had to assign the block a name ID when that system got implemented. Fun Fact: Dimensions and Potion Effects are the only systems in Java Edition to still use Numeric IDs when referring to them internally, even though they also have name IDs. Fun Fact 2: Bedrock Edition still uses Numeric IDs for nearly everything to this day, even though Java has almost entirely removed them as of 1.13 besides the above 2 exceptions. This is likely because BE's codebase originates from Pocket Edition, which also explains why the Nether Reactor and other technical/unused blocks from that version are in all platforms that Bedrock Edition exists for!