Mastering Quadruped Animation in Maya: Essential Tips and Techniques!

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Published 2023-08-14
In this comprehensive breakdown on mastering the horse walk cycle animation, I will show the process of animating a smooth and natural walk cycle for a horse. We will examine the importance of studying reference footage, and the main passes I take when animating a quadruped creature. Animating creatures and quadrupeds can be daunting, but if broken down into key areas, it simplifies the process.

Horse Rig: hombrepolilla.gumroad.com/l/horse_rig

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Chapters 📘
0:00 Intro
0:36 Studying the First Reference
4:57 Studying the Second Reference
7:45 Studying the Animators Survival Kit Reference
10:58 FREE Horse Rig
11:16 Breaking Down the 1st Pass
13:01 Breaking Down the 2nd Pass
16:07 Breaking Down the 3rd Pass
17:00 Breaking Down the 4th Pass
19:36 The Final Pass
21:20 Out

All Comments (11)
  • @TheHighFlys
    Could we get an entire series of this going over different quadruped walk cycles?
  • @pkminpkmon
    I hope there’ll be a full step-by-step tutorial! I struggle so much with polishing legs so that they are straight when carrying weight. It’s like a constant battle with hip height, hip rotation, and foot roll to get not only the poses looking decent, but the flow feeling nice. Even when animating on 1s. Working on a walk currently, and got the curves to flow better but the poses look weaker now.
  • @swapnabollu
    Could you do a video on Four legged character walk forward movement and turn around.