Double Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer [5 MINUTE EXCERPT]

Published 2012-02-24
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THIS IS A 5-MINUTE EXCERPT FROM A 35-MINUTE PIECE. Watch the whole thing here! bit.ly/gilbert35

A few weeks prior to launching his record-shattering Kickstarter campaign for a new Point-n-Click Graphic Adventure game, Tim Schafer sat down with his old boss and mentor, Ron Gilbert. Together, they look back on the genre they helped define and discussed what they did right, where they went wrong, and how they'll do things differently moving forward with the new game.

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All Comments (21)
  • @lertad
    I love how the full-length 35 minute video has 3 times the view of this 5 minute version. Reflects what Gilbert says about the difference between modern gamers and adventure gamers. I love you, adventure game fans.
  • @omarz2145
    You're a great guy Tim. You have such a positive attitude towards your game that I can't imagine it disappointing anyone when it comes out.
  • @MajDroid
    Tim and Ron, i can't wait for your game, you're the gods of adventure games
  • @malingenie77
    These guys have been responsible for my best gaming memories. Kudos on the kickstarter... And that music was good!
  • @DarkVegetaman
    I can't believe it, I think I saw an elusive Ron Gilbert smile!
  • @TheNeal
    So right about that quiet contemplation factor. I remember playing the Curse of Monkey Island, right towards the end, I needed to get some oil from a lantern, but the lantern was lit. Kept burning my fingers trying to get the oil. I spent hours searching my inventory and every available screen for something to put the fire out went to bed tired and defeated but my brain didn't. Halfway through the night it hit me, I could blow the fucking thing out! That's why adventure games are great.
  • @Fromond96
    I'm glad they are making an adventure game. Although I played my share of adventure games, I still would like to play a new and fresh one.
  • @TheOtherWes
    Well you definately have proved the publishers wrong, so good job so far :)
  • @browsertab
    That was a really interesting point that writers should also double as programmers when making a game. I think one of the biggest challenges with development teams is that the different roles become too compartmentalised. The story writer doesn't know how the game will play, the artists and animators don't see the voice actors preform, etc...
  • @TheLedreppe
    Tim Schafer is one of my gaming heroes, make another Day of The Tentacle the same way this new adventure is being backed, I'd back it in a heart beat ;-)
  • I like that Tim is almost playing devil's advocate about what makes up an adventure game. I think that he has an open mind when it comes to games design helps to keep DF games continually interesting. Just for myself, the pull of the classic adventure games was always the narrative and characters - I couldn't care less about most of the puzzles. Give me genuine, entertaining characters in a unique and interactive world over the 'combine obscure items to open the door' gameplay any day.
  • @0menchild
    I SMELL ADVENTURE!! Adventure time, Come on grab your friends, We'll go to a very distant land!
  • @osrevad
    I'm only here because I wanted to prove my assumption right: that many more people would watch the full version that this version, even though this version was embedded on the page.
  • @DementedView
    I think adventure games are just as popular the thing is their style has merged into other game genres. I'm mostly looking at the survival horror genre, with games like Penumbra, Amnesia, and some of the silent hill games. I'm really curious to know how Schafer and Gilbert feel about those kinds of games.
  • @MELANIE1001
    Full Throttle 2 folks - you gots my moneys for that too!
  • @Jerakal
    I want to work for these men, this is a dream of mine.