It's Time To Have The Rule 0 Talk | The Commander Pregame Discussion | Magic: The Gathering
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Published 2021-08-07
Be sure to also check out a Guide to Starke of Rath Mono Red Control Commander: • Learn To Torment Commander Players Wi...
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All Comments (21)
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Hey folks, my video from Thursday got the frowny face from YouTube, probably because I used "Torment" in the title to be silly. It would mean A LOT to me if you gave it a watch, it's an awesome Mono Red Control (yes, mono red CONTROL) Commander build that my friend has been piloting and refining for close to half a decade and it is a sight: https://youtu.be/OdPbJiKvkLM
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There are only 3 power levels: precon, 7, cedh
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"One of the biggest problems in commander are the players." Prof coming right out the gate with stone cold truth today
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This was so much fun to work on! Thank you for having me Prof! I hope everyone can gain something from this!
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"Hey, what does your deck do?" "To be honest, I have no idea."
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Pregame discussion: Am I bringing a knife to a gun fight or did I bring a gun to a knife fight?
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"Does that mean I can't play commander?" "Normally no but you did just tell us that the only type of deck you've ever built is stax and if that's really the strategy that spoke to you first I'm worried you might be a serial killer."
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Man, I can only hope every human interaction involved this level of care and attention to others, from worklife to dating to family life, honest conversations about boundaries and expectations are always a great way to make sure everyone is happy.
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I agree. Decks can infringe on rule 0 discussion even if its a lower power level than the rest of the table.
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Most of the time when I try and start a rule zero conversation at my LGS, I get the response "I'm not telling you what my deck can do!" or "Why would I tell you my wincon?" It definitely been a frustrating experience, even though I've tried using many of the tips the Prof and other content creators have suggested.
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Can I add (based on experience): letting people know how comfortable you are with playing your deck is helpful. If you can pilot it fast you might leave other players confused; if you just built it and haven't tested much it might take a while to make plays. It helps to know this in advance.
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Love seeing more of Joe in MtG content!
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I Hate Your Deck's Rule 0 Discussion is one of the best innovations to Commander game play videos I've seen in a long time.
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i don't think a single tcc video has failed to both educate me, and give a good laugh
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I recently went to an open table night at a local game shop with my Dice Rolls Delina deck. It got shut down by players going infinite turn 4 and I was sad.
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The variant joke at the end hit me harder than I expected. That was great.
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Gimme all the rule 0, all the time. I love jank and shenanigans, and rule 0 enables so much silliness. And really, isn't silliness the heart of commander?
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My new wallpaper: Screenshot of the fake smiles in the end. Glorious.
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I just love the thought and effort that goes into providing important information in an enjoyable package, I feel some people don't give the prof enough credit for his skits and comedic elements he puts into his videos, the part where Joe said go play arena was hilarious
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“What’s everyone playing?” “Tergri….” Understandable have a nice day