UBOAT TDC Tutorial 1

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Published 2024-07-29
The 45° Angled Attack with a Type IID using the C-37 TDC and attack scope user interface. 100% Hardmode Career

All Comments (18)
  • @faithcontending16
    This game is wild. Even after failing many times, and failing to understand the proper methods for making calculations in many circumstances (before finding this incredible series), I just cannot stop playing. I just spent a good hour on my first solo mission after watching these videos, bored on patrol, when suddenly an aircraft was spotted. We crash dived, went blue light, wondering if we'd been seen. A few long minutes later the alert came that other ships were incoming. And within a half hour the depth charges began raining around us. It was a brutal several minutes of breath holding, heart racing, agonizing maneuvering to get out of a tight spot. After which I turned, managed to flank the group, followed for a while, released my torpedoes and got my first official ai unaided kill. Then I turned and sped away. Epic. I'm hooked.
  • @user-fr6sl7lz2p
    Wonderful series and now my go to previously only ever attacked at the perfect 90 enjoying playing the angles and parallex gives a whole new dimension. Big thank you once you get it, you get it :) Awesome job xl Jedi
  • There is a stop watch method for tracking the target over distance, but the stop watch only shows up at the map table and not the periscope. (Which doesn't make sense) The in game method with the stop watch isn't how actual uboat track speed (it's just made up for game play reasons I guess). I think they either used the hydro and counted rotations or they para course and adjust their own speed to match the target. Same goes for the distance, in game is not accurate to how they measured distance in uboats. (I think in game method is more allied version) They used the mils on the periscope and calculated distance using a conversion. Also I think why the shot hit earlier was because of the speed of the boat maybe throwing off the calculation. You was going max speed, usually they would be going very slow just before the shot. Anyways, I am no expert or anything, just some of my own research and experimentation. Thanks for the video, you explained the parallax and also the gyro angle very well and I appreciate that.
  • I'm absolutely loving this series. I've learned so much and at the perfect time as i am rediscovering the game i bought in early access but didn't play. Very helpful, very understandable and super fun and iinteresting to play i just pulled off a 45 degree attack thank you. You are making me much better at this game.
  • @andrumendez5649
    Yo, bro! I was hating the 90° approach 'cause I had a lot of trouble calculating the speed correctly. Thanks for the tutorials, you helped me a lot with this.
  • RE: 12:05 - Tip - When adjusting settings on dials - left click and continue holding the mouse button down - drag the mouse pointer away from the dial centre, the farther = less sensitive, fine tuning is much easier.
  • If you scroll out on the map far enough that the torpedo turns to a green indicator, you can click it and track cam it as you would for a vessel.
  • @climberat1
    There actually is a torpedo cam where you can follow the torpedo to its target. Select the officer on the attack scope. In the upper left you can select to the torpedo, then select to camera icon at lower left.
  • Great video, I've been reading the Submarine Commanders Handbook and was struggling to understand how the 45° attack worked
  • @Tiki832
    Interesting you mention 60 degree angle as well, as soon as you did I realised that's frequently the angle of approach I've just naturally adopted for most of my attacks. Though it tends to be more 65-68 degrees in my case heh Don't really know why that happened, it just kind of feels right to me for some reason. shrug
  • @erlantzml7135
    it is a game feature that if you take the speed calculation while moving, the speed may be wrong. There is a "torpedo cam" for torpedos, you have to select the torpedo you want to follow (in the list of the periscope or uzo guy por example) and then select the option of external view in the box that appears.
  • @UncleGooe
    The chrono messed me up my last play through. I was wondering, did it change course? So i get what you mean, deify laws of physics. I was so confused by that but i get it now that i know its arcade like 😮
  • @Xaveth
    Very interesting. I never thought of attacking at this angle because I was told, from other sources, that anything other than a 90/near-90 degree torpedo hit might slide off the hull.
  • @UncleGooe
    What is pre heat torpedo for? I always maintain but i dont understand why you would pre heat. Can someone explain the purpose?