Can We Beat Every Difficulty Without Re-Using A Monkey?
342,231
Published 2023-11-13
I love teaching people things in Bloons TD 6! You'll see BTD6 quick tips, farming tutorials, crosspath comparisons, hero breakdowns, strategies, Easter Eggs, XP Grinds, Regrow Farm tutorials, the best things in Bloons, and much more!
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All Comments (21)
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What other fun challenges could we do? The main ones we've done so are are this, black border speedruns, and Boss Speedruns.
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Its weird that Ezili cant prioritize camo, especially because SHE LITERALLY CAN in battles 2
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I like how everyone saw Geraldo's action figure and collectively agreed "yeah that's an NFT"
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Man I would NOT have guessed that Reverse would be where you'd use Village. I thought for sure Alc would be Chimps, too. Mans went into all of Hard with some of the best towers gone!
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I forgot you had the buccaneer and Dartling for Chimps i was like “He’s gonna have to do a 2TC with Brickell and Beast handler???”
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Bro litterally nuzlocked btd6
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Beasthandler was so useful you guys
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Im loving this series! Its great to see the minimalist setups to save towers
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It’s cool to see your doing this again, the original upload was a year ago now there’s a beast handler!
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This video inspired me to try the same thing on Streambed, the first map I didn't have any medals on already. I used Pat Fusty and a 024 Beast Handler on easy since that's probably the only difficulty where one beast handler can solo, and it let me save a more useful solo tower for later while making great use of the new tower. For Impoppable I only had Ben, 520 Heli, 250 Druid, and a 240 Farm. I had to use the vine explosion ability to stun the DDTs on rounds 99 and 100 or I would have lost, but other than that it was pretty clean. CHIMPS I had roughly planned out from the start, and I still had Geraldo, 025 Dart, 250 Sub, 240 Ice, and 250 spike factory left, Because I left a bunch of good towers for CHIMPS it was pretty smooth sailing all the way to the black border. Crossbow master carried until the 80s, with carpet of spikes and preemptive strike carrying the last few rounds with Geraldo's shop there to help on any difficult rounds. Shooty turrets in particular had good synergy with advanced intel in such a limited towers challenge. Easily the hardest difficulty for me was Half Cash, where all I had was Quincy, a neva-miss ace, an alchemist, and a super maelstrom. I was trying to save up for a spectre but couldn't afford it, and buying an alchemist which I had hoped to save for CHIMPS was the only way I could survive thanks to buffing Quincy and the ace. Super Maelstrom ended up being the unexpected dark horse MVP of the entire challenge, it was the only upgrade I could afford in the 70s and it hard carried the rest of the game. Thanks for the cool challenge idea! Among other things it gave me a new respect for super maelstrom, which is an upgrade I almost never use.
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whats funny is that while you used village for primary i can bet isab wouldve used it for discount in chimps
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always love how polished your videos are
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Beast Handler hard carried.
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I love how coordinated everything was in this video. I’d love to see more of those types of videos maybe on more difficult maps but then again that might be impossible but I enjoyed this a lot
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21:10 You would lose if did'nt place him,that 27 damage he did really helped you
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The beast handler saved us!
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Slick editing and cool challenge! Idea for anew challenge, gauntlet but for one game mode, across maps instead. ie, 14 heroes, 14 maps and monkey, no reusing monkeys on chimps
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I love your videos the unique challenges are always fun to watch keep it up ❤
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This was a very fun challenge run idea!
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I love the Super Mario Death Sound