Vault 101 Survivors in Fallout 4? - Fallout 4's Greatest Unsolved Mystery

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Published 2020-04-26
Fallout 4 and indeed the entire Fallout franchise are both filled with incredible mysteries and strange, unexplained happenings. However, one mystery that I never felt got the attention it deserved in Fallout 4 centers around the curious connections between the settlement of Covenant and Vault 101. What may initially seem like a simple Easter Egg seems to be far larger and could carry some major implications on the Fallout universe's lore. So today we'll be taking a look at what I personally consider to be Fallout 4's greatest unsolved mystery.

Music - Footballhead Remix by Flamingosis
imgur.com/a/MuXI6Gf

All Comments (21)
  • @TheEpicNate315
    Oh boy, this one was a long one! Huge thanks to the various modders and folks who helped by scoure Fallout 4 and Fallout 3's gamefiles (really, they did most of the scouring) and if you'd like to experience that broken scene for yourself, here's a link to the patch created by CreatyChameleon - www.nexusmods.com/fallout4/mods/44683/ Also, I still can't get over the fact we accidentally stumbled upon a lost piece of content when making this.
  • Dont let this distract you from the fact that the settlement I just marked on your map needs help
  • @sterbi9722
    Covenant: uses catcher as a hint that someone is a synth due to baseball being forgotten Pre war character: visible stress
  • @cryzz0n
    I always theorized that the guy giving the test outside of Covenant was an older Tunnel Snake. He definitely looks and sounds the part.
  • @rustkitty
    The timeline easily works. We know for a fact that Vault 101 had a short period of openness when they not only sent out scouts, and even allowed at least two people (James and his newborn child, the player character) to immigrate. I also vaguely recall that they traded with the outside during that point, alternatively they were open enough to let people in so perhaps allowed or unwittingly provided opportunity for some to leave. That means Covenant had 26 years to build up their experimental protocol and reputation, much more plausible. It's also possible that they had a different testing methodology earlier and only changed it when they encountered the traded Vault equipment or ex-Vault member(s).
  • @popump2617
    Imagine how awkward it would be being a surviving staff member of vault 111 and running into the sole survivor.
  • @Garaegg
    Todd Howard : Stop over thinking Nate : No, I don't think I will
  • @Quasarel
    Fun fact: he said that synths instinctively answer 'catcher' on the baseball position question and I searched on YouTube through 31 different clips of people going through this test, and found out that only one of them choose the option 'catcher'. Turns out humans did forgot that catchers exist.
  • I think it’s entirely plausible that the overseer in 101 was well aware of the potential genetic crisis they would end up facing, so sent one or more of the exploration teams out with the covert purpose of trying to recruit new people to the vault, which would explain the use of the GOAT test outside of the vault, and the could even have been given posters to take with them in order to give new residents a little glimpse into what vault life would be like. From there it would make sense that either some of those sent out decided to stay, got rid of their pip boys and changed their names in order to start a new life, and then founded covenant, or that covenant already existed and liked some aspects of vault life but didn’t want to leave, so adopted some of that stuff as their own.
  • @DreamD0g
    "either way, we get payed" -the most fallout line Ive ever heard
  • @lombebwalya1265
    7:20 “Roslyn has been trying to take down the institute for nearly 6 decades” Me who did it under 2 weeks in game:👁👄
  • I remember back in Fallout 3, either by hearing it in dialog or reading on a terminal, that Vault 101 was intentionally opened and had interaction with the Capital Wasteland. James was not natively from 101 but moved in. It is widely known that he work with Dr. Li for some time before he and his wife moved into 101 to raise the player. 101 was closed off from the Wasteland again after James moved in. The is a widely known secret of 101 but rarely spoken about. This is the whole reason why we have the faction split and revolt of 101 where Amata becomes the new Overseer. People did indeed leave 101. I hope you read this Nate! Play through Fallout 3 again, the answer is there.
  • @saffronic3026
    Personally I like the idea that they're the descendants of the security team that broke out of Vault 111
  • You know what Vault 101 didn't have? Deezer's Lemonade! Tasty, refreshing, non-irradiated goodness for your taste buds! Don't miss out!
  • @fayeandfrasier
    mama murphy just preordered the game and played before anyone else, that’s why
  • @morderoc6018
    They attacked me after I freed the girl. So they're all dead now. The biggest mystery for me is : how did they know what I did in their secret lair since nobody survived down there except the damsel in distress ?
  • This video is proof of one thing, at least: This game is well-loved. It wouldn't have fostered such an incredible community of tireless modders otherwise.
  • @just_harry1638
    What about the vault tec headquarters, they could’ve had copies.
  • It was part of a larger uncut quest that would have implied you were a synth in fallout 3 and fallout 4, or at least it would have hinted at it in F3. The SAFE test being used in this way (on synths especially) is a nod to the Voight-Kampff test from Blade Runner, where the test is used to identify replicants (synthetic humans).
  • I think it’s a combination of refugees and the vaultech truck maybe the settlement was already there when the refugees arrived wearing the armor because they were sent on a scouting mission, or maybe they acquired that later in the truck knowing about the deliveries from past experience living in the vault