Rules of nature fits with anything

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Published 2022-03-16

All Comments (21)
  • @shad0wstrife
    "And they run when the sun comes up" very fitting for this show tbh
  • @orr1e051
    “My ninchirin blade is a tool of justice. Not used in anger.” - Probably Tanjiro
  • @ClariNerd
    You managed to capture the feeling of one of the old 2011 AMVs, something I didn’t think we would ever get to enjoy again. Well done.
  • @kfchero2
    “In this fight between 2 equally matched swordsmen of varrying speeds”
  • @lifegame9542
    "Making the mother of all demons, Tanjiro! Can't fret over last human!"
  • @total55544
    U know he's cracked when he's 1v1ing a upper moon with 1 hand
  • Can we just sit back and admire how incredible the demon slayer fight scenes are? And how progressively better they get?
  • @archivist_13
    Rules of Nature actually fits really well with Demon Slayer's theme of humans overcoming demons that by all means are more powerful then they are through rigorous training, sheer grit and determination. Good stuff.
  • @vaux1719
    the fact that the dude fighting had his left arm cut off makes it even more fitting
  • @hyperflarez2561
    Forgot how freaking epic and incredibly detailed this fight was holy crap
  • @drkspnova
    0:09 The lyrics starting here really sets the mood of a final boss
  • @megan00b8
    Be a fan or not, the animation is crazy level of quality
  • "Why Won't You Die?" "DemonBlood,Son" "They heal me in response to physical trauma"
  • @shroomoid9403
    0:50 honestly I was getting more "THERE WILL BE BLOOD SHED" vibes from this one
  • @tekaname4188
    Now this make me realize how fucking dope a Metal Gear Rising: Revengenence style Demon Slayer game would be. With each character bringing their own fighting style. Spoiler warning: I do reference certain thing in the manga. TL;DR Fire and derivatives: High damage Thunder and derivatives: High movement Water and derivative: High coverage (i.e, best hitboxes) Wind and derivatives: High combos Stone and derivatives: High defense Tanjiro would be your standard character, pretty average but also being well rounded with some unique mechanics like a sun breathing mode that empowers your attacks but take a lot from a meter or something along those lines Zenitsu would be very speed base focusing a quick one shot slices often by charging it, his moves are also great movement tools allowing you to cover a good distance in a very short time and if you press a certain button shortly after you can recover some of your charge for free, yet has a low health pool, using dodges and parries to look for openings Inosuke would be much more of a brawler that can take a few hits, yet he would have a lot more end lag if you miss, yet they also do a lot of multi hits and lock the enemy in place, basically guaranteeing damage. Nezuko would more of a bezerker able to take a lot of hits and dish out like inosuke, but has to be conservative with it because if she over does it, she can be left in a very vulnerable state Kanao would be very flowy, also having some very forgiving hurt boxes, but don't spam with this character because she has sweet spots that do a ton more damage when hit, dropping a combo can leave her very venerable. Giyu would play a lot like Tanjiro but a lot more refined in certain ways, yet might not have options like Tanjiro's Sun Breathing mode, instead replacing it with a Deep Calm mode Shinobu would be flowy like Kanao but have much more stabbing strikes and having a exponentially stacking poison mechanic, yet she would also have one of the lower health pools Rengoku would fight like Tanjiro in his sun breathing mode but a lot more efficient but not as damaging, he would also be one of the tougher fighters, not the toughest but can take a few more hits Tengen would focus on combos that rely heavily on good rhythm and use a lot of movement, dodges, and parries like Zenitsu, but like Kanao dropping a combo can leave him very vulnerable Mitsuri would have very devastating hits, fighting similarly to Rengoku but with more sweet spot focus and longer range, the hurt boxes wouldn't be random, but they would defiantly be all over the pace. Muichiro would be very floaty with his move providing lots of short movements, unlike Zenitsu's longer movements, he also has of multi hitting moves giving him one of the highest combo potential in the game Obanai would be like Shinobu with more more follow up attacks and having little end lag, also similar to Muchiro a lot of his moves grant great short movement options Senemi would fight like Inosuke but instead of having locked damage sequences he instead fights like a rabid spider monkey hoped up on cocaine trying to mimic a beyblade, has the highest combo potential Genya would use his shotgun for damage initially that would be very damaging , with his short sword being less damaging, just barely more than Shinobu's strikes without her poison, acting more as a get off me tool, however any damage done will cause blood droplets to spew out of the demon, when he collects these droplets all of his attributes improve and unlocks other abilities and moves he can use, he basically plays as if it was DOOM in third person, he could even have a glorykill mechanic where if a demon is at low enough health he can go up to it to kill it in a short kill sequence, this also makes him collect more blood than just killing the demon out right, as well as automatically collect it Gyomei would have the highest the highest health pool, for humans at least, he would also have super armor, this complements his slow but devastating attacks that will knock enemies hit onto their butts, however missing leaves him very venerable And that's it for all the main human (and one and a half? demons) characters at least
  • @xdarin_
    Rules of nature Rule 1: "Rules Of Nature" goes with everything
  • The most amazing part about this, no matter how many times I watch it, is that the Rules of Nature part isn't even the most hype part. That fucking guttural scream at 1:26 gives me fucking chills every time