22 Minecraft Features that ONLY Exist on BEDROCK Edition...

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Publicado 2022-06-11
There are many unique features of minecraft that only exist on the bedrock edition of the game. From cameras to gamebreaking bugs, to unique mechanics, minecraft bedrock has some really cool stuff java players are missing out on...

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0:00 – Intro
0:36 – Enchantments & Tridents
1:20 – Unique Potion Effects
2:14 – Jockeys & Ride Commands
2:49 – Bridging Mechanic
3:06 – Moveable Block Entities
3:30 – Colour Codes
4:25 – Fallen Trees
4:39 – The “Stripe” Lands
6:59 – Unique Commands
7:44 – The Camera
9:28 – Snow Golem Aggression
9:48 – 96 Render Distance
10:44 – Unique Snow Features

Music Used:
1. Scott Buckley - The Climb
2. DBadge - Ashtray (   • Beats From The Cloud  )
3. Scott Buckley - Catalyst
4. C418 - Dreiton
5. Scott Buckley - In Dreams

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#minecraft #minecraftbedrock #minecraftpocketedition

Todos los comentarios (21)
  • @SemiHypercube
    10:23 Fun fact: that render distance is so high that you can actually see the outer End islands all the way from the central End island
  • @conmanmedia1739
    Mojang could’ve definitely made the Wild Update atleast a little bit more “wild” by putting in the seasonal changing leaves and the fallen logs from bedrock…
  • @buckethead60
    It's very odd to see features I've gotten so used to be considered odd because they don't exist on Java. Thinking about it, yeah bedrock's a little whack, and I love it for that
  • @Chainsketch
    As a bedrock user, some of these features have been handy in the past, while other features just make the game unbearable at times, bedrock can be a very buggy game, but once you play it a bit more, you will realize how much the game has to offer
  • @JessiBear
    The reason Bedrock can go to 128 chunks is because unlike Java, Bedrock is constantly generating new chunks in the background. This allows you to load alot more chunks faster because you are always loading old chunks, as opposed to Java which generates chunks only when you visit them. This was actually a major problem that delayed 1.18 because Bedrock worlds would often have thousands of generated chunks that the players had never visited.
  • @xviithestar2356
    Another two notable ones that I can tell: Better AI: In bedrock every entity has very distinctive AI patterns, Skeletons are super smart, and will never put themselves into danger, even to attack you (in java they would just leave the shadow to shoot you), they won't shoot if they're underwater, instead they will just punch you, same if you try to rush them and get too close. Zombies in the other hand are extremely stupid, won't pathfind around fire as an example. Smart right click: It's actually the real reason behind speedbridging. Basically the same way that if you're breaking a block, and a villager or something can in front of you without being attacked, and when they keep moving you just keep breaking. It's like the game remembers what you were last doing with left click so you don't accidentally do something else. Well, Bedrock has the same thing for right click, you don't need to eat sweet berries while looking at the sky to not plant them on accident, or accidentally strip wood while opening doors, etc. That same thing allows you to build in perfect beams or pillars, and it allows a very fast version of speedbridging where you can even sprintjump. I understand that java players have a hard time showing the features of bedrock because well, they don't play that version. But a lot of times it ends up making it look worse than it is. Also you forgot to mention the enhanced cauldron! There also a lot of bedrock exclusive things that are now on java, like waterlogging, that was BIG. EDIT: Just remembered that in Bedrock, villagers heal themselves if they sleep in their beds. JAVA WHEN?
  • @Sprite897
    Minecraft bedrock players have already gotten to the striped lands in survival before, and pretty fast. It is done by abusing a glitch where when you enter a nether portal from the overworld and eat at the same time you will not go to your nether portal coordinates in the nether but your overworld coordinates in the nether, this allows for some very rapid travel
  • 6:54 a player called Silentwhisperer travelled in one of his let‘s play episodes to the Stripe lands using a bug where nether portals generate in the nether at the same coordinates as in the overworld when you finish eating at the moment you change dimensions. Basically you can travel eight times your coordinates each time like this. The bug was fixed but the video is still on YouTube.
  • You can also bonemeal sugarcane in bedrock, and cauldrons can store potions, and provide a 3×(nearly 4×) better tipped arrow output. . Also, as a bug(probably), swiftness effect imbued horses, when bred, give birth to a foal with permanently enhanced speed stats.
  • @TheAutisticOwl
    1:03 "Tridents are easier to obtain on bedrock" And it's also quite painfull too having so many drowned attack you.
  • @Vyrene
    As a bedrock player since it's been released. This features feels like a speciality for us, since Java had always gain the upper hand and teases us with the bad marketplace.
  • One of the things that you didn’t bring up is that in the settings one of the buttons says education edition. Activating it will give you access to the chemistry items with them you can make new items such as explosion resistant glass, underwater TNT and torches and other cool stuff
  • @J-W_Grimbeek
    9:28 another cool thing about snow golems is they can be used as INCENDIARY TURRETS. Put them in an enclosure with lit netherrack around them and they can shoot flaming snowballs at any hostile mobs within range. This is probably a bug and not a feature tho
  • @maskcraft_4965
    7:25 On multiplayer worlds in java, there is a command called /forceload by default, which is similar, if not the same as /tickingarea in bedrock.
  • @nakano8412
    My favorite exclusive things on bedrock would be: 1. Map color, on bedrock there is a lot more color support, so map arts doesn't look that pixelated, compared to java. 2. Snow, why can't java have it? 3. Render distance/optimization. On Java I have an RTX 3060TI & ryzen 9 processor and I get a bit over 70fps with optifine on a 16 render distance, meanwhile on bedrock I can play easily with 45+ with over 100fps, which doesn't require me to install mods to improve the performance. 4. Potion & cauldron, instead of crafting potion arrows for 1 potion = 8 arrows, you can dip the arrows in the cauldron, and get 3x as much.
  • @penguinpingu3807
    You can actually make an automatic snow farm in bedrock. No need to lose your shovel's durability just to get some snow.
  • @thedipermontshow
    I remember this being a pocket edition ítem, that's why it exist in bedrock.
  • @supernt7852
    4:55 The Far Lands as we know it from the Java Edition used to form in Bedrock until 1.17.30, it looked exactly the same as the one in Java
  • @antynomity
    You can actually fall through the world only 64K blocks out if you walk wrongly, also mountains just refuse to generate far enough, and mojang has stated that they won't fix these.