Quake II RTX ray-tracing on a 1080 Ti
1,998
Published 2019-06-07
My PC specs:
i5-3570K @ 4.2GHz
Aorus Xtreme 1080 Ti
32GB DDR3
Windows 10 May 2019 update
NVIDIA Driver v430.86 required
www.nvidia.com/Download/driverResults.aspx/147964/…
All Comments (5)
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i momentarily run it at 1920x1080 70 % scale Global Illumination low and are getting 30-45 fps. Doesn't really look good, but the raytracing still looks impressive. I could turn of GI and get much better framerates while still having Raytraced shadows, Sunrays and reflections. But the indirect illumination adds alot.
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I have a 1080ti and I only get 16 FPS at 1080p. When I put it down to 480p I can get 60fps. I have just been making the game tender normally (OpenGL) and I easily get 244fps)
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How do you get this working? When I start Quake 2 RTX is says "no ray tracing capable GPU found" with a 1080ti. I know that isn't meant to support ray tracing, but I read Nvidia enabled it and this video shows it too. I have the latest driver installed. I am running on Linux though.
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Please , Could you tell us the fps you are getting?