HITMAN Soundtrack - Patient Zero (Custom Mix)

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Published 2018-09-23
Original soundtrack by Niels Bye Nielsen.
This is a mix of the music that plays throughout the Patient Zero campaign.

Timestamps:
00:00 - Introduction (The Source/The Author)
01:07 - Ambience 1 (The Source/The Author)
02:40 - Public Reading at the Church (The Author)
03:47 - Ambience 2 (The Author)
05:26 - Target Eliminated (The Vector)
05:29 - Hunted (Patient Zero)
07:38 - Combat (Patient Zero)
11:59 - Trespassing (Patient Zero)
12:29 - Target Eliminated (Patient Zero)
12:33 - Trespassing (continuation) (Patient Zero)
14:06 - Introduction (Patient Zero)

Timestamps may be incorrect or incomplete, feel free to correct them in the comments.

Unfortunately I wasn't able to find all SFXs for the Patient Zero campaign, mostly in the eponymous level, such as the ones that play when the virus is spreading, when 47 gets infected, when all mission objectives are complete, etc.
Similarly, the first part of the mix may sound lacking: that's normal since the actual music that plays in The Source and The Author is Colorado's.

Also if you haven't already, check out this sick remix of the Patient Zero theme by Big Dave Gaming:
   • HITMAN - Patient Zero Soundtrack Remix  

Sapienza is the only level soundtrack I haven't uploaded yet, so you know what's coming next (before HITMAN 2's release of course).

All Comments (21)
  • @Salem33
    For mobile users: Timestamps: 00:00 - Introduction (The Source/The Author) 01:07 - Ambience 1 (The Source/The Author) 02:40 - Public Reading at the Church (The Author) 03:47 - Ambience 2 (The Author) 05:26 - Target Eliminated (The Vector) 05:29 - Hunted (Patient Zero) 07:38 - Combat (Patient Zero) 11:59 - Trespassing (Patient Zero) 12:29 - Target Eliminated (Patient Zero) 12:33 - Trespassing (continuation) (Patient Zero) 14:06 - Introduction (Patient Zero) Timestamps may be incorrect or incomplete, feel free to correct them in the comments.
  • @Moshael460
    "Attention hostile targets, you can come out now, it is safe."
  • @_._---.
    Patient Zero campaign was extremely dark and felt very different from the main story.
  • @MartianBuddy
    Overwatch 742 at grid 9-7. Holding for advance directive.
  • @defalt7023
    7:38 Patient Zero's soundtrack is fantastic. Definitely fits the plague theme of the campaign.
  • @hargous
    Thank you for the upload. The music at 0:56, shrouded in mystery. When you first walk in the hotel, in the stair away from people, the silence quietly come, and the first note of piano hit. Really warp us
  • @flyingfish5054
    The D-F-C# leitmotif used throughout this is extremely good at adding mystery and tension, and its variations are also good, such as the one at 3:53, or the faster ones used in action scenes such as at 7:38.
  • @thej2241
    I love this campaign, it has such an uneasy feeling. the stakes are genuinely high, and you can feel it
  • @user-qq9xu9le5u
    i'll never forget the first time i played through this especially the last mission where you have to contain the outbreak having this music playing while the situation was spiralling out of control was really something else i wish i could experience it for the first time again
  • @enregistreur
    I binge-listened Hitman 2's soundtrack so much I completely forgot how this addon campaign was awesome. Also, watching this in "Covid days" is really odd. Maybe I got more pragmatic paranoia thanks to this.
  • @bishalgurung4356
    "Overwatch, multiple loud contaminants. Protection units are flatline. SPIKEWALL is solo active."
  • @leidhan307
    Combat music is still hard after 4 years
  • @DeathwingDuck
    Always liked the Patient Zero soundtrack. Has this dark, ambient, doomsday-like feel to it.
  • Initially I thought the Patient Zero leitmotif--the three notes--was kind of lazy, but I've grown to appreciate the variations the leitmotif undergoes in a lot of the other Patient Zero themes. Patient Zero definitely feels a lot darker than the main trilogy campaign. The atmosphere of the levels reflect this, sometimes literally; The Source and The Author both take place at night, giving the normally beautiful Sapienza and Himmapan Hotel an ominous aura. The change to daytime in Hokkaido makes the level brighter, providing a nice juxtaposition against the dark themes of Patient Zero. The tracks in the first three missions feel mysterious and ominous, while the tracks in the final mission feel serious and intense. They really nail down the feeling that the fate of the world is at stake and you're the deciding factor. My favorite is definitely the Patient Zero combat theme. The Patient Zero leitmotif, which for most of the campaign has been a twinkling piano with other instruments here and there, is turned up to 11 with string instruments and thumping, growling synths, creating a sense of unease and highlighting the tension of the situation. It works best, I feel, when blasting through crowds of infected patients while infected guards try to hunt you down. I feel bad when I'm forced to cut down tons of infected NPCs, even if they're hostile guards actively trying to kill me. They're simply going about their business or doing their jobs, but they have to die to prevent the virus from spreading. Even if I don't like the other Patient Zero missions all that much, I admit that the much more serious mood (and the moral greyness you have to deal with by being forced to kill innocent people) of the final mission make me enjoy it a lot more than the others. And also killing everybody on the map is fun. Hehe.