3 UPDATES THIS WEEK + CONSUMABLE IN HARDCORE MODE? + ROADMAP UPDATES | TDS | ROBLOX

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Published 2024-05-14
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Play the game here : www.roblox.com/games/3260590327/Tower-Defense-Simu…

Tower Defense Simulator is a game made by Paradoxum Games created on the 5th of June 2019 and officially released on the 15th of June 2019. It involves players teaming up with one another to fighting waves of different enemies until they either are overrun or triumph that particular map. Players gain cash by damaging enemies and from wave bonuses, which can subsequently be invested in buying new towers or upgrading existing ones. Once players are defeated or triumph, they gain EXP, which is used to level up, and Coins or Hardcore Gems, which can be used to purchase new towers, emotes or skins.

All Comments (21)
  • @fallenking9807
    having abilities in hardcore would be like having power ups in CHIMPS
  • @Lonix59
    This year is so 🔥 because for now we have update every friday
  • My take on consumables being usable on hardcore: It shouldn't It's called "hardcore mode" for a reason. It is supposed to test the skills of players. The challenge for the true game sweats. Consumables would indeed help make things easier and can open up more strategies. But, I digress. Think of hardcore more as almost similar to CHIMPS from btd6 It is the true test for players to see if they know their towers well and know their way around the game. Although hardcore mode became alot easier. I still think right now, it is still one of the most challenging mode in the game. The only thing it needs are reworked/refreshed enemies including patient zero being added
  • @gamer-qi9df
    Yo Gaz kreekcraft saw your video!!! congrat
  • @redfoxgaming961
    the point of a game is to have fun, if you want a challenge then dont use them not only will adding consumables into hardcore make it easier for newbies to win (and get accel/engi easier) it can also make certain strats possible that wasnt possible before. Also you get more leeway to fool around in hardcore making it more fun But i guess that's just me apparently most people want to keep it "hard" rn (hardcore isnt hard, its early game is horrendous and final wave, thats the "hard parts" after that its legit just any other gamemode if you have non-brain dead teammates and good towers)
  • @Zora.pk76
    Yeah we're going to have a ton of stuff I actually got that the commander we work with either come this week or next week yes I was wrong but also I'm assuming the ace pilot rework is coming out next week and other new stuff like the roadmap is not so good next week
  • star waes said that they gonna push the commander rework earlier, because they know about the bugs in this weeknd so, they will push the commander rework earlier to compensate for that situation
  • @MysteriousZ0
    If hardcore mode will enable consumeble how bout they gonna make late game even harder because that how hardcore works
  • a way to add them to hardcore would be like to no longer allow anyone to use them after wave 45 when the music start playing because like obviously that music basically means the stronger enemies are appearing. this would make most of hardcore easier but they could just make the void reaver stronger by simply not allowing consumables on wave 45-50
  • @misty_ravy
    I just think they should stop with the weekly updates so they wont be pressured. They will have time to test the game after implementing the updates and fix the bugs that may arise so by the time the update releases to the public, there wont be any issues or complaints anymore
  • @GoldenBOI3
    I think if they add consumables to hardcore they gonna atleast make a modifier in hc that’s like consumables does half their damage in hc
  • @Exorbulla
    I dont know how to feel about consumables in hardcore, its kinda like how in btd6, consumables are only disabled in chimps, which makes sense, but at the same time chimps is the only place where you would ever need consumables
  • @Just_ADev
    Bro its me in the thumbnail the XxProPlayer092
  • @admiral4732
    I'm all neutral with hardcore having consumibles or not but i would like it being added. Players were already using strategies from others wich the only skill you need is reading (and the purpose of a strategy game is MAKING strategies, not COPYING them). But with the new consumibles new players will make their own strategies, and over time they will learn to use them wisely and more foward they will learn to not use them to improve their skills.
  • @The_GreatAmro
    brawler before hacker seems wrong i feel like we are gonna get hacker in the end of the year.