10+ Tips & Tricks I Wish I Knew in FALLOUT 4 (NEXT-GEN) | Ft. @BADCompanySarge

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Published 2024-05-25
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Here are some tips and tricks I found underexplained, non-existent, or just wish I knew them before i'd spent hundreds of hours in Fallout 4! Leave your own tips below to help your fellow wastelanders out!

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All Comments (21)
  • @silverjohn6037
    If you're playing on Survival mode when you get to the elevator in Vault 111 and are prompted to do any last minute changes to your character, even if you are otherwise happy with your build, change your name. This starts a new string of saves and leaves the old one intact so you don't have to replay the pre-War tutorial over again. You can just go back to the save before the elevator under your original name.
  • Don't scrap EVERYTHING in Sanctuary! Many of the safes and other containers respawn decent loot periodically.Mutfruit is a better trade item than water. It's worth almost as much and far lighter.
  • @dynastywolf2201
    Those magazines add such color to the world, I love leaving them on coffee tables with smokes
  • @rickhouse-ik8bu
    There's a chem station behind a house on the west side of the main drag of Sanctuary near the river. There's a raider named Gristle who you'll find in Concord who has a key to a gated storage room in the bottom floor of the Corvega car plant that has a good supply of ammo. There's a cave under the Red Rocket near Sanctuary that has a pair of black-rim eyeglasses that will give you +1 to charisma that will give you a small bonus to barter, it's next to a skeleton on a ledge in the cave. There's a lot of other good loot in there as well. Have fun!😃
  • @thumper4137
    using the 'sort' button while in the inventory screen, re-stacks inventory contents in a variety of convenient ways, strongest armor, top to bottom, highest damaging weapons, top to bottom, etc
  • @Desperados006
    You can "loot lock" any Legendary weapon or gear you want. First, go to a notorious farming legendary zone like National Guard Training... Crank up the difficulty to "very hard" and save before entering the building. You will see five ghouls... One of them will be 85% of the time a Legendary Ghoul. Kill it and see the drop... Let's say, for example, you want a Legendary Laser Rifle and he drop a stupid Wounding Walking Cane, reload the save you did before entering the building repeat the process until he drop a Legendary Laser Rifle... When he finally drop a Legendary Laser Rifle but you don't like the Legendary Prefix, now you have to "loot lock" the weapon. If you go to your saves, you will see an automatic save AFTER you've entered the building. Reload THIS particular save everytime you don't like the Legendary prefix of your Legendary Laser Rifle. TIPS: - Go do this to the National Guard Training when your level is like 15-20! Do NOT go there before level 15 or it's a wrap. - When entering the building, press the VATS button (don't let go the VATS button) to scan the area and check for the Legendary Ghoul... If he's not there, reload the save you did before entering like i've explained before, it's "faster". - If you die while you've loot locked the weapon, do not panic, just reload the save the game automaticaly did after entering the building. This "trick" can be done everywhere else... My best bet is: - National Guard Training. - Sewers of Concord (next to the blue Pulosky atomic protection) but you need to be at level 6-10 (legendary radroach) - The Shamrock. - The cave of Croup Manor. I hope i've explaining it well, my english is not that good, i'm from Belgium.
  • @Freebase_lace
    I agree with scrapping sanctuary, but you May want to pick any locked containers you’re able to for the extra xp.
  • Survival and water. Sanctuary is the best place for this, but one of the items in the workshop menus is a kitchen sink or a drinking fountain. Put one of those right next to the workbench and every time you're dropping off a load of junk, you can activate the sink and start filling those bottles that you've picked up as junk. :)
  • When you leave sanctuary, you might encounter a wandering merchant named trashcan, Carla. When she ask you about your story press the sarcastic response; you will more or less give her a half flirty line and Carla will laugh and more or less poke at you, but will give you a small discount, with a pretty decent charisma score you buy some pretty nice stuff from her.
  • If you and your companion are both at max carry weight, can drop items and command your companion to pick them up. It will go into their storage even of they are at capacity
  • Sweet. My dad sent me this because im just starting out playing. Thanks for the tips.
  • A little addendum for the Shipment tip: Occasionally the shipments won't automatically count as scrap when put in a Settlement's Storage (happens to me all the goddamn time), to fix this; simply drop the shipment item from your inventory, go into build mode in your settlement, and scrap it that way. Then the materials will be added in their component parts to the Settlement's inventory. This is good for things like Copper and Aluminum that are annoying to farm otherwise. Side note, with some of these materials in their component form, you can craft an ammo forge in your settlement. Build it, power it, and connect a terminal and you can craft your own ammo out of resources! Not all ammo mind you, but still a wide selection (no Fusion Cells or Plasma ammo sadly)
  • SAVE BEFORE GETTING ANYWHERE NEAR QUINCY not only because its tough but its incredibly bugged in that you can miss out on a "unique" laser rifle and a unique piece of raider power armor I had to reload and clear it out several times before they both spawned
  • @GrantNGallaway
    Don't know if someone else has already found this out, I just call it a "Companion Train" in Survival Mode. Go to new settlement, then go back to home base pick a Companion load them up then dismiss them to the new settlement. Rinse and Repeat with each Companion to make a "Companion Train" supplying new settlement without glitching anything.
  • @ErosXCaos
    My TOP TIPS (especially Survival Mode )——-> —-> Codsworth is available as a companion without first needing to free Preston. Simply enter Concord far enough that Preston and the Raiders start fighting, return to Sanctuary, and he can be hired. Taking him along to free Preston can give some affinity boosts. Codsworth will give you a Purified Water on a continual basis just by talking with him, making him a solid companion for Survival Players. —-> Need Caps? Stop at nearby Abernathy Farm, under the Power Pylon. Grab the 9 Melons, then speak with the daughter Lucy. Keep picking the top dialogue choice about caps as currency. This will trigger an Easy speech check, and she will offer to buy Melons for 5 caps instead of 3. She can buy every Melon you have, on an ongoing basis, which can be lucrative if you turn Sanctuary into a Melon farm. However, if you make the Farm a settlement, she stops buying them. —-> Survival Players, besides planting Tato, Mutfruit and Corn for Adhesive, plant Razorgrain. Cook 1 Razorgrain /1 Dirty Water to make rad-free Noodle Cups. They lower thirst one level, hunger half a level, yet weighs the same as Water! Check wandering vendor Trashcan Carla and Trudy at Drumlin Diner, South of Concord. Or find randomly as loot. —-> Weapon and Armor modifications can be stripped and swapped onto your better gear. You can remove armor mods for free, but you will have to build a new gun mod from components. Even without Gun Nut, you can build the base level gun mod, which will put the previously attached modification into your inventory, and put onto your new hotness. —-> Survival Players should build 15 more water supply than they have settlers, minimum. This will accumulate extra water from the Workshop every day, so take it out store it separately in another container. New Purified Water will be added every day if there’s little to no water already in the workshop. If you build a large enough water purification operation, a huge amount can get added daily. Use this for your travels, or stockpile, and sell the surplus. —-> Survival Mode features Diseases, acquired numerous ways. You can take Antibiotics, visit a Doctor, or Wait until they go away eventually. Each disease has different durations, lasting from 2-7 days. The most debilitating are Weakness (receive +20% damage), and Infection (take damage over time, though it won’t kill you, will leave you with a sliver of health). These two diseases take 2.5 days to go away. Find something safe to do, like decorating Sanctuary, or sleep it off. Sleeping causes a disease check, so you might get sick again, but anything is better than Weakness or Infection. Early game, when resources are tight, you might be better off saving Antibiotics just in case for the debilitating diseases, and living with the others until they go away. —->Want to play Survival Mode, but aren’t sure what starting SPECIAL to use? I’ve found it’s worth going for strong combat skills first, and then flesh out your build. Melee Builds, get Rooted (STR9) and Blitz (AGI9) immediately. 9,1,4,3,1,9,1 (Book END). VATS Guns, get Penetrator (PER9) and Concentrated Fire (PER10). 1,9,3,3,3,7,2 (Book AGI). You’ll get the Perception Bobblehead when you free Preston, so have a point saved, and put into Concentrated Fire mid-rescue. —-> Survival Mode players should seriously consider not using Power Armor. Swimming is Survival’s Fast Travel. You’ll get around much faster and safer. Aquaboy/girl perk will save you a ton of time! Without spoiling, the game gives you a quick means of crossing the map as you do the main story, if you dabble with the Brotherhood of Steel. —-> New Players: Idiot Savant isn’t a good choice for first timers. Enemies scale with you. You need to have good gear to survive, and easy and fast XP can leave you without enough time to explore and find good gear before the bad guys start hitting even harder. You’ll get plenty of levels, faster than you think, even at 1 INT. Growing powerful isn’t only a matter of levels. You’ll be stronger if you have great gear when you pop your next level. Take it easy, don’t rush, go slow, and you’ll be better for it. —-> Pass every speech check with 11 CHR, 100%! Low CHR builds, don’t fret: assemble a 3-piece CHR set of clothes. Hat/glasses/suit, for +4. Most Alcohol adds +1. Find Daytripper +3. Better yet, craft Grape Mentats at a Chemistry Station +5. There’s other ways, but with these, that’s a +13 buff already. Bonus! Your companion will come to your side and stay there if you crouch. And if Dogmeat only carries 25 units, put a bandana, welding goggles or dog armor, and it’ll bump it up to 150!
  • @ThePwebb
    With respect to armor, you can, and in some cases must, armor your settlers just by initiating Trade in conversation. You must with unique settlers, like Connie Abernathy. She's also a vendor, and to lose her because she was killed in a Raider attack leaves you missing out on one of 3 (that I recall) vendors who sell Fertilizer. Fertilizer? Yes, it's the best Caps supply, 2 parts fertilizer and 1 part Plastic creates Jet at a chem station. Lightest and most valuable resource available from the early game. Also useful in a fight, or an escape, AND you get crafting XP. Crafting XP? Right-O. Cook food, make soup, cook vegetable starch, mix cutting fluid, create chems, level up and get more perks.
  • @geoffmorrow3956
    Yusssssss return of the king! love these videos! I use your guides all the time. Going for a 100% collectibles run.
  • @billcox8870
    The trilby hat, I believe the battered Fedora and the Newsboy cap can also get ballistic weave.