Procedural Lamp Houdini Tutorial

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Published 2023-11-26
Gumroad: rart.gumroad.com/

#3dmodeling #houdinitutorial #houdinifx

➤➤ My Houdini Tutorials:

🔶Houdini Tutorial Procedural Pillar Generation
Download: gumroad.com/l/ProceduralPillar

🔶Houdini Tutorial Megastructure Generator [ Procedural Modeling ]
Download: gumroad.com/l/MegastructureGenerator

🔶Houdini Tutorial Procedural Modeling [escalator]
Download: gumroad.com/l/ProceduralModeling

🔶Houdini Tutorial Procedural Bush Plant in Unreal Engine 5
Download: gumroad.com/l/dCEnaM

🔶Houdini Tutorial Procedural Japanese Castle in Unreal Engine 5
Download: rart.gumroad.com/l/ProceduralCastle

🔶Houdini Tutorial Procedural Level Design in Unreal Engine 5
Download: gumroad.com/l/LVLDesign1

🔷Chapters:
0:00 Introduction.
0:35 Add Line geometry node.
0:53 Add Resample node.
1:06 PolyExtrude node Extrudes polygonal faces and edges in Houdini.
1:40 Reverse node, reverse or cycle the vertex order for all faces.
1:52 Creating the base for the procedural lamp.
2:00 Learn procedural modeling in Houdini.
2:05 Houdini procedural building.
2:14 Houdini and UE5 plugin HDA.
2:18 Delete the grouped geometry in Houdini.
2:34 PolyExtrude node inset operation.
3:15 PolyBevel node creates straight, rounded, or custom fillets along edges and corners.
3:46 Group Promote converts between different types of groups.
4:16 Convert point group to edges in Houdini.
4:30 Group by Normals.
5:10 Bevel only grouped edges.
5:49 GroupExpand node expands or shrinks groups of Edges, Points, Primitives, or Vertices.
6:34 Delete the geometry that we have grouped.
6:39 We group the edges depending on their length.
7:09 Group transfer node transfer primitive, point, and edge groups between two selections.
7:53 Merge node merges together the geometry from its inputs into a single stream of geometry.
8:42 Match Size node.
9:02 Group the first and the last point on the line in Houdini.
10:39 Round the corners using the PolyBevel node.
12:06 Split Points node creates separate points for each vertex.
13:43 Creating lamp supports.
18:22 Organizing nodes in Houdini.
19:34 Assigning different colors to each individual element.
21:02 UV's creation in Houdini.
22:46 Object deformation using the Lattice node.
25:57 Export
27:03 Bake ID map.
27:46 Texturing in Substance Painter.
29:50 Final result.

🔷Come follow me!
Youtube - @RaduCius
Artstation - www.artstation.com/raducius
Gumroad - rart.gumroad.com/

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All Comments (7)
  • @VirtualWizards7
    sir your videos are helping me loots to learn modeling in Houdini, please upload video regularly.
  • @godofgods4854
    this is what i was looking for something start to finish , i was struggling with texturing in procedural models thanks for the whole workflow.
  • @user-wr4bp3pc1j
    Hello, loving your tutorials and looking to take the pilar course, I have a problem with this tutorial, when I create the groups for the 2 sides of the Lamp Body (4:59) I put union with existing but both faces are not selected
  • @Staglaitor
    I have a problem with houdini: - I have to think a lot and design visual script to get a model that can be modified. Is such a powerful editor only needed to create multiple copies of the same model? And if I just need to make a model - without modifications - it is a nightmare to make this model in houdini - because I can create a model in 3ds max in much less time. Question to professionals: - what can be the benefit of having a model that can be modified?