ULTRAKILL 84 - Revisiting Heart of the Sunrise

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Published 2024-05-25
While our programmers are busy with major rewrites that will take a long time, me and Victoria are doing a visual pass on the old levels to get them up to par with the later ones. There will likely be some functional changes here and there, but the general geometry, layouts and encounters will remain the same in almost all cases since they work fine as is.

All Comments (21)
  • @rowanglenns
    Everybody gangsta until hakita updates from ps1 graphics to ps2 graphics
  • @TheSorintist
    Hakita reportedly caught using malicious railcannon at close range
  • @s4bugs
    When I was a kid, my parents would take me to this australian themed restaurant, every table inside always had a fake candle in the middle that used light strips of red and orange paper and a small fan and light hidden under it to simulate the appearance of fire. I think about it all the time, I don’t know why
  • @CashFlowz16
    Hakita and Victoria out doing art project, while Pitr and Heckteck are bashing their heads against walls making non-Euclidean geometry
  • @Davaakjn
    Thank you hakita now I can feel the trees without going outside
  • i like how the visuals have been given a high quality overhaul and then you still have the malicious face embedded into the ground just looking like that with the old model
  • @calibula95
    "Hakita led the Limbo rennaisance, but the Gabriel cruellly struck him down"
  • ever since limbo fell they expanded it with galvanized square steel and eco friendly wood veneers
  • @nevinmyers1245
    wow, the background effect at the start really sells it for me. it looks like there's so much more space than there is, and when you try to explore it you hit the screen.
  • @BedirKhan
    I love how well the skybox and the actual ground/grass blend in with each other. It looks like it goes on for miles until you get close to the walls
  • Does anyone else just instantly react whenever there’s a new sneak peek?
  • @brzerz_
    Damn, this is just incredible. Words cannot describe how many great things are happening with this game. I mean, I’ve been playing for a relatively short time, maybe two years, but even so, every time I’m happy like a child when I see new updates and any new things related to the game in general. Second Act, P-2, Seventh Layer, a huge Full Arsenal Update and now also an overhaul, it’s simply unthinkable. I literally have no words, especially in English, which is not my native language and yet, Hakita, thank you for being you and for Ultrakill. I don’t remember the last time I was so happy about every news about an indie game, and the path of development of the game that was done, I don’t even know, is amazing, simply incredible.
  • @CrummTheDumm
    If this is how good limbo looks gluttony’s remake is gonna go hard
  • @dyxzo-
    Woah. It looks so nice now! Really gives the 'fake grass and trees' and all that vibe a lot better. LETSA GOOOO!!!!!!!!!
  • The tree leaves and bushes being holograms makes it actually seems like something made to mock the sinners as opposed to the older look where it just looks like regular low polly trees👍
  • @breadyogurt3957
    1:12 I fancy thinking that Hakita would show the rest of the changes in the level, but he accidentally blasted himself. And posted this for giggles. This is exactly how I play when I get back on Ultrakill after a hiatus. Keep up the great work Hakita! You cooking full course meals with your stuff, haha.