[REVIEW] Nerf Rival Forerunner | Meh...

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7
Published 2023-02-24
Buy on Amazon [AFFILIATE LINK]: amzn.to/3lwtysx
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INSTAGRAM: Instagram.com/Coop772
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le TABLE OF CONTENTS
0:00 Intro
0:13 Unboxing
0:21 Blaster Overview
2:2 Firing Demo
3:12 Firing Analysis
3:34 Conclusion
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AFFILIATE DISCLOSURE
My Amazon purchase links are affiliate links, meaning I earn a small kickback when you purchase products through my links. You can support the channel (with no change to your checkout experience) by using my Amazon links!
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PRODUCT SOURCE DISCLOSURE
I purchased the blaster in this review from Amazon with my own money.
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All Comments (21)
  • @PurplSkater
    Its good to think of it as an upgraded takedown. This probably feels more like a primary with 12 rounds, bigger grip and priming handle, and a more vertical grip.
  • @DavvyChappy
    As a post-apocalypse larper, this blaster is actually pretty good for me. Our rules force you to “reload” for a few seconds after every six shots, so twelve rounds is perfect. And the internal magazine means that I don’t have to carry more clips on me, so yea, good blaster for my very niche but very specific parameters.
  • @TheRizzler24
    Im sure you noticed when editing but the blue rounds are much easier to see than the regular. Id stick with those for the future
  • @joshua5483
    Rival used to be the End all series in the entire Foam Flinging ecosystem. It’s a shame how times have changed.
  • @RealSirMikay
    I actually like this blaster. Glad you reviewed it. You ought to do the Pilot next, because while it's not necessarily better, it's a lot more interesting.
  • @DagobahDave
    It seems clear to me that the new Rival blasters (talking about the Pilot, Fate, Vision, Pathfinder and Forerunner) are designed for plinking rather than battling, and that's fine for me. I think they all feel good to hold and operate, and they're reasonably accurate, so it'd be fun to hold a sharpshooting competition where players have to use all of those blasters. I'd also be down to play battles in which these are the only blasters permitted, and in limited quantities for each team (who gets the Pathfinder?).
  • @coolcolby1495
    I bought the blaster a while back when it was new to my Walmart. I am a stock class nerfer who plays with friends and family mostly. I live in an area where nerf has to be done indoors for 9 months of the year cause it gets very cold outside. I also don’t have arenas or major nerf events in my area so I don’t like to buy lots of gear like magazines. So this gun is perfect for small wars or long wars where I can “live off the land.” I also like the format of the gun and the colour of the rounds.
  • @deformemvita
    I bought one the day they hit the shelves. I really like the form factor and the comfort. I understand that it's a little slow and doesn't have slam fire, but I upgraded the spring and now it shoots 130 fps, and I use it to antagonize my boss. I also find it to be significantly more accurate than my Artemis, and the Apollo is easily the most awkward blaster I've ever held and I literally never use it. Overall I think for $28 you're getting what you pay for; A Fisher Price lookin' ass sawed-off sci-fi shotgun thing, and I happen to really like it.
  • @The_milkers
    rival ball jokes never get old 😂 😂 😂 (edit: thx for 200 likes!!!)
  • Awesome videos! I really like this series, I’m glad they brought back rival
  • Reminds me a lot of the takedown, which I recently managed to get my hands on at a flea market for like 4 bucks. I like the look of the takedown more so even with a smaller capacity I'd still choose it over the Forerunner.
  • The Chronograph Results screen showing a bunch of other blasters is AMAZING. PLEASE KEEP. I love it. I really miss my Artemis. It got me more wins than any other blaster, I don't do long range at all in a war, so Rival is great for me. Honestly the biggest thing that draws me to this blaster is the ergonomics. If they redo this blaster in the future, bringing the power up(I'd hope 95) I'm going to heavily consider picking one up. Honestly, due to it having a limited capacity I wouldn't want slam fire on this. I have second thoughts. One of the secret advantages of the Artemis is how long its 30 rounds will last you. I've gone entire games forgetting to reload my Artemis, never running dry. It has insane longevity without reloading for a blaster of its size, and this allowed me to always have my eyes up and watching for incoming darts or anyone making a move on the field. Slam fire quickly deters pushes or will clear them entirely. We need a re-release of the Artemis, with more comfortable hand grips(this is necessary. The Artemis grips will hurt your hands, but you can get aftermarket ones). I surely will pick one of them up.
  • I can’t BELIEVE Rival hasn’t died yet. It’s outliving HYPER at this rate!
  • @Kain-wk6xk
    I appreciated the graph comparison of all the other blasters on the market. Good way to show the range clearly.
  • I would get these for my Nerf Birthday party business. Artemis blasters are harder to come by at a reasonable price and are just larger. This is easier to prime and reload for the kids to figure out. I’ll probably add a 3D printed stock mount and add a stock to make it more comfortable for the kids to buy. But I’m definitely happy this is out
  • @arcazrael13
    Looks quite useful to me. I go to a nerf based sci-fi Larp where magazine/capacity size determines the class of the weapon, 18 is the limit for a rifle, over that you move into heavy category. So a twelve round capacity rival blaster in what looks like a reasonably slimline package is quite tempting. I play a sniper character and most of my kills are marksman calls, so the secondary blaster doesn't see huge use. A quick draw 12 shot backup looks good to me.
  • The Forerunner is more accurate than a lot of blasters. Like all the ones you named. Perfect for a CQB environment. Mine only did 80 fps out of the box. 11 coils of K26 brought it up to a healthy 126 fps average.
  • @lauginggoat
    The speeds shocked me. Everyone else who has put it on a chrono got ranges in the 100+. I wonder if Coop just got a lemon or if it is wildly inconsistent blaster to blaster.
  • @teqai
    As a plinker this one is interesting to me, because it doesn't shoot that fast but seems to still be very accurate. It's nice to see the balls flying into their target instead of just instantly arriving there. They also didn't mess up the mechanics or ergonomics on this one, so looks like a pretty solid nerf gun for in-home target shooting.
  • @bogusbahemoth
    I love how Coop has never changed the layout and way he films his videos.