LEARN LOW POLY Character Modeling - Blender 3.5 Full Course - Model | Rig | Animate | Clone | Export

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Published 2023-05-10
patreon.com/imphenzia - TIMESTAMPS:
00:00:00 Intro
00:01:13 Install Blender 3.5
00:01:33 Starting Blender
00:01:57 Creating Material for Low Poly Colorization
00:02:07 Download and Import Imphenzia Palette Textures
00:03:25 Configure UV Editing Viewport and Show Texture
00:04:10 Navigate Viewport and configure Backface Culling
00:04:50 Modeling Introduction
00:04:54 Vertex- Edge- Face Selection
00:05:25 UV Colorization Method
00:06:43 Viewport Hotkeys & Numpad Emulation
00:07:25 Blender XYZ Axes - which orientation to model characters in
00:08:15 Installing Auto Mirror and Loop Tools addons (built-in & free!)

** MODELING & COLORIZATION **
00:08:47 Auto Mirror
00:09:51 Modeling - Pelvis
00:11:47 Modeling - Legs
00:12:56 Character Origin
00:13:40 Modeling - Torso
00:13:54 Modeling - Arms
00:14:29 Modeling - Hands
00:18:09 Modeling - Head
00:21:40 Modeling - Tweak the body shape
00:24:55 Colorize Character
00:26:45 Adding a Belt
00:28:34 Adding Eyes
00:30:50 Quick Change Clothes
00:31:58 Why is my color a gradient across the character?
00:32:45 Changing top to a T-Shirt
00:33:50 Adding muscles
00:35:05 Quickly turning characters into new stylized characters
00:35:35 Skinny legs
00:35:50 V-Neck T-Shirt and Belly Top!!
00:36:50 Shortening arms
00:38:00 Making a Hat - Detached Object Method
00:42:25 Making a Hat - Integrated into the Character Method
00:43:15 Adding Hair
00:45:12 Removing an integrated hat (or repairing the mesh)
00:46:05 Non-symmetrical characters

** ARMATURE **
00:47:44 Creating the Armature (skeleton)
00:48:30 Armature - Pelvis - Spine - Head
00:48:48 Armature - Shoulder - Arm
00:49:22 Armature - Hand alternatives (fingers or not?)
00:50:15 Armature - Leg -Foot
00:51:19 Armature - Naming Bones
00:52:28 Armature - Leg Inverse Kinematics (IK) Bones
00:53:50 Armature - Align Bones (important!)
00:54:20 Armature - Configure Leg IK
00:57:53 Armature - Symmetrize

** SKINNING **
00:58:35 Parent & Deform Character to Armature Automatically
01:00:30 Fixing Eye Weights (or any other detached objects)
01:02:10 Fixing Bum / Hip Deformation
01:02:27 Weight Painting

** LONG CLOTHES **
01:05:10 Long Clothes - Modeling
01:07:08 Hide Faces Temporarily (for modeling & weight painting)
01:07:55 Long Clothes - Weight Painting

** ANIMATION **
01:10:34 Animation Introduction
01:11:30 Action Editor
01:11:35 Create New _TPose Action / Animation
01:12:38 Idle Action / Animation
01:15:30 "Make Cyclic" for Looping Animation
01:17:02 Walk Cycle Action / Animation
01:19:55 Copy & Paste Mirror Pose
01:22:30 Tweaking the Walk Cycle
01:23:10 How would you do a Run Cycle Action / Animation?

** CLONING CHARACTERS - CREATE NEW VERSIONS **
01:23:45 Creating a Template
01:24:35 Creating a Female version
01:28:18 Female Face
01:28:32 Female Longer Hair
01:29:45 Weight Paint Fix by Skirt
01:30:28 Weight Paint Fix by Long Hair
01:31:40 Hide Geometry to make Weight Paint Simple
01:33:45 Weight Paint Fix by Skirt - Really | Proper | Final =)
01:35:24 Creating a Warrior
01:37:23 Upper Body Armor
01:38:37 Bare Upper Body & Muscles
01:39:33 Helmet
01:39:57 Arm Armor
01:40:25 No Weightpainting Needed for Clone

** UNITY EXPORT **
01:41:27 Unity: Create Project
01:42:07 Blender: Export Character as FBX
01:43:05 Unity: Import Character into scene
01:43:20 Unity: Create Material & Import Textures
01:44:19 Unity: Bake Axis Conversion (fixes wrong Axis)
01:45:00 Blender: Orphaned Actions - Removing Unused Actions
01:47:50 Blender: Best Way to Export Animations to Unity
01:48:55 Blender: Export Specific Animations
01:51:40 Unity: Very Important - Get the Correct Axis!
01:52:25 Unity: Looping Animations
01:53:08 Unity: Animator Component - Idle Animation
01:54:30 Blender: Export Additional Animations
01:55:10 Unity: Import Additional Animations
01:55:40 Unity: Preview Walk Animation
01:56:45 Unity: Switching Between Characters

** MIXAMO EXPORT **
01:57:15 Export Character to Mixamo
01:57:35 Get Material and Texture to work in Mixamo
01:58:05 Upload Character to Mixamo
01:58:17 Character Pose is Borken - How to Fix
01:59:00 Preview a Mixamo Animation

** OUTRO **
01:59:30 Outro

Download Palette:
tinyurl.com/imphenziapalette

Patreon:
www.patreon.com/imphenzia

Imphenzia Discord :
discord.gg/sR7pZ4B

Wishlist Ultranova on Steam:
store.steampowered.com/app/2384360/Ultranova/

Twitter:
twitter.com/imphenzia

Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a platformer called Ultranova and a multiplayer RTS game called Line War.

Thanks a lot for watching and sharing my videos :)

All Comments (21)
  • @kiba1704
    Amazing! You are a gift for the Blender community:)
  • @Wellyngton-rm3bb
    WOOOW I can't believe a 2 hour course!! You're the best! Thankyou!
  • More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on YouTube, you are an asset to the game dev community!
  • @Fran43CG
    01:02:44 - Select a bone in Weight Paint Mode in Blender 4.0.2 -> Shift + Ctrl + Left click.
  • @GarthFransman
    Can't wait to follow along. Thanks sooooooooo so much . A true gift
  • @delqyrus2619
    Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
  • @x364
    Best Blender tutorial out there! Excellent job!
  • @ayushsidam289
    Thanks Imphenzia for this awesome video and also patreon of the channel for supporting him. πŸ˜€πŸ™ŒπŸ»
  • @heyblindmouse
    my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
  • Fantastic video! I really like the speed you are doing it here. It really matches my Blender level. Really well done!
  • @RobbeyT1
    This is amazing! I'm super new to Blender but I followed and made something, thanks πŸ˜€
  • @FaluFluff
    Fantastic! Will probably return to this video a million times through my dev process <3
  • @simoncodrington
    What a great video, great to see all the pain getting animations into unity and managing this stuff isn't just my workflow
  • yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
  • You're a huge inspiration for my 3D Animation Study Career. I owe you a big one! you are such a gift to 3D Modeling
  • The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
  • @MickKerrageous
    I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
  • @mohdrefai6675
    thank you imphenzia .. i did it & made my kidds loughs day night ..amazing learning here with you
  • @samaan7
    Thank you! πŸ‘ Your amazing tutorials help me a lot!