5 Common problems of Snowrunner Franchise | All 3 Games
47,745
Published 2024-06-16
#sd1one #snowrunner #spintires #mudrunner #Expeditions
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Contents of Video
00:00 - Intro & Disclaimer
00:17 - Auto Transmission
01:51 - Axle Collision
03:42 - Speed Physics
04:57 - Visual Damage
All Comments (21)
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Random suspension damage on a visually clear road is what irritates me the most.
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i think a feature that would really make the most significant difference is dynamic sound matching to rpm and engine load like there is in basically all other driving games,instead of just a 10 second loop replaying constantly or the same acceleration sound file playing every time you hit the gas
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Given the speed physics, I felt like the racing season was strange.
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I totally agree with your list, however I would like to also add : SOUND! The truck sounds of these games (especially SnowRunner) are crap! Especially the engine sound is the biggest offender of this. Also, don't get me started with the way SnowRunner raises and lowers the engine volume however it pleases.
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I really wish there was a true manual transmission mode for those who want it
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visual damage even after repairing the truck is a good thing imo, because If your in the middle of nowhere you wouldn't be able to fix bumpers, body lights and others
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I like how you could remove tree stumps in the old games and wish I could in Snowrunner sometimes. 😅
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I think the lack of proper axle collision was did in the purpose. Can you remember Mack Defense in PTS? It has the best axle collision but it ruined this truck because it was getting stuck on every rock or bigger obstacle
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As for the first bug that erked me the most, mudrunner/snowrunner needs a proper manual with clutch option like Forza
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Another thing to add to the list: Shadow render distance... I hate it so much. It's way too short. What also bothers me is that you can't choose which lights to toggle on / off. It's always all on / off, and if you have more than your stock headlights, you're gonna be blind if you point your light towards snow or reflective metal. Oh and it would be nice to see headlights get a dynamic light option so it can cast shadows.
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Common problem? H has more torque on the wheels than L+/-. In the Expedition it is even more noticeable because the best gearbox there is a highrange gearbox. It only has 2 gears L and H, no more are needed. It burns minimal amounts of fuel.
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another issue in SR that's not big but worth mentioning, is that yes, going at high speed can damage the suspension, however, its only on paved roads. and this can happen even when you aren't even at top speed.
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While I think the transmission issue is probably the biggest issue here and honestly the easiest fix without a whole new physics engine which basically means a whole new game one other common problem I have is lighting. If I pass through to a different map with my lights and beacons on then when I start in the next map I want my settings to stay the same and my lights stay on. Another problem that just occurred to me is winch distances are not consistent as I can winch to a tree at a greater range than I can winch on to a vehicle. Cranes I should also add are really short ranged but that *might* be balancing maybe. There are lots of little nitpicks but I still overall enjoy the game.
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6:54 If I remember correctly the devs of SpinTires were planning on introducing tracked vehicles but the continous ongoing legal charges prevented them to work on thoes. It's a shame what happened to this game it had a lot of future content planned.
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This games had big potential, pitty the developer made it arcade ish af, the weight of the vehicle is somehow not right u always have that LIGHT car feeling, and the bouncing suspension with ice sliding tires.
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Nailed absolutely everything that needs to be said about Snowrunner, I've been a fan of the games ever since Spintires Beta and i feel like snowrunner is my last, physics really tanked after MudRunner, If only the Devs would actually pay attention to things like this to see what the community want rather than keeping to the path they chose for now..
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Thx for showing the problems in this video 2:56
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According to video axle and rock collision made by invisible ledge on frame/body above axle where axle location is. You can see it observing how springs/leaf springs become less loaded while moving over rocks or other obstacles. So axles are completely transparent for rocks.
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a workaround I found for the auto transmission' horrible shifting is to clutch bump once when you feel like it should downshift
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Agree with all these points, however the main things missing from this game are definitely tractors - they're setting-perfect, and an essential real-world tool that otherwise in the game needs a modified tank transport to pull off