How We Polished Our Game's Movement | Devlog #1

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Published 2024-06-25
🐥 Wishlist Halve on Steam! - store.steampowered.com/app/1906430/Halve/?utm_sour… 🦌

We spent another year or so developing our game Halve! In this devlog, I will share with you some stuff that we worked on and go into a deeper dive into how we polished the character movement.

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Links from the video:
Tom Schipper - ‪@tomponist‬
David Starchan Article - www.davetech.co.uk/gamedevplatformer

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All Comments (15)
  • This is like an optimized and newer version of the old fireboy and watergirl coop game that everyone played on the web before. It looks so smooth, cant wait to play it!
  • @tomponist
    Super happy to be a part of this! 🙏
  • @yuvalkrispin
    What a lovely game! Thanks for the paper on player movement I will credit you in my next devlog for sure ❤
  • @eshkor101
    Very nice work! Interesting to see where this takes the whole team. Keep it up!
  • @wings3Dstudio
    Would love to play this, looks really fun nice movement too
  • @Edvinas01
    Very informative! I like the new video format! Curious to see what kind of tools you have cooked up in your future devlogs
  • @betatester03
    What was that article/document about character control that you mentioned at @6:30? That looks pretty interesting.
  • @ThyReap3r
    We need an indication to how close we are to dying
  • @2_Elliot
    Super happy you've made a second devlog, game looks great! Don't feel pressured into making more devlogs though, focus on making the best game you can!
  • nice video, the article also looks very interesting but for me the list with the checkmarks of the prototype on the top right are all named helper_name_x. Anyone else had this problem and could fix it?
  • @sc3255
    how long till you think it’ll be out? i’d buy it straight away (: