Overwatch's Spawn Points Are Not Mirrored
414,012
Published 2024-04-05
🎮 I worked on Marble It Up! Ultra, so check it out maybe :) store.steampowered.com/app/864060/Marble_It_Up_Ult…
🔧 Workshop Script: W402R (source: github.com/Marblr/OverwatchWorkshop/blob/master/Sp…)
🎨 Special thanks to frutti for the D.Va doodle
TIMESTAMPS
┣ 0:00 Introduction
┣ 1:41 Spawn Point Mechanics
┣ 3:56 Spawn Point RNG
┣ 7:34 Unmirrored Spawn Points
┣ 13:12 Missing Spawn Points
â”— 14:44 The Secret of Workshop Island
SOCIALS
┣ Twitch: www.twitch.tv/marblr
┣ Twitter: www.twitter.com/marblrr
â”— Discord: discord.com/invite/V33hxwKjEy
REFERENCES
┣ docs.google.com/spreadsheets/d/1poh51cWP-luUv283CU…
┣    • CS:GO - How Close Should Teammates Sp... Â
â”—    • Twitch Makes Overwatch 2022 - A Night... Â
MUSIC
┣ SSX 3 - Go
┣ CS:GO - Theme 1
┣ Blinx 2 - Menu
┣ Mario Kart Wii - Rainbow Road
┣ Mario Kart Wii - Coconut Mall
┣ Super Monkey Ball 2 - Clock Tower
┣ Super Mario 64 - File Select
┣ Blinx 2 - Time Oil Well World
┣ Kirby 64 - Sub-Game Select
┣ Blinx 2 - Sky World
┣ Kirby 64 - Rock Star
â”— Kirby 64 - Thea
All Comments (21)
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hi. I was away due to life issues, extreme burnout, and various gamedev projects. if you're still here, thank you for your unwavering support. 💙🧡 speaking of, consider checking out the marble game I worked on! it's on every platform (except the souljagame): store.steampowered.com/app/864060/Marble_It_Up_Ult…
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blaming my c9 on a bad spawn location is now valid
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You've found another way for people to cope with losses that were definitely not their fault, but the 0.25 second difference from spawn points.
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12:18 "Okay, so Team 1 has twelve spawn points" This bit of trivia is going to haunt me for the rest of my life
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I can't wait to see "adjusted respawn points in order to make more fair and logical spawns" in the next set of patch notes
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What I found the most interesting is that Horizon has 5 spawn points despite being an Overwatch 1 map
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This is definitely a “how did you guys mess this up” kind of vibe
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guys we didnt lose because we suck, we lost cuz we spawned 0.01m farther than the other team
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This definitely feels like an oversight. Also I really appreciate your overanalysing of things like this. Going super deep into the "useless" details and exact numbers. It takes a special kind of person with unique dedication and interests to make undoubtedly high quality content like this, and surprisingly there's a healthy amount of viewers who'd watch it.
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MARBLR IS THAT YOU????
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Played for thousands of hours and never even thought about this mechanic. Thank you Marblr 🙏🙏🙏 another thing I can blame when I lose
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“Since these maps are perfectly mirror, there are no differences betwe— oh wait they’re different…” funniest line ever! So happy you’re back Marblr!! Missed you
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As a QA lead (for a completely unrelated industry) your vids are always fun to watch. It also shows how beneficial a good QA team can be. Either these were caught and the devs said, "F*CK IT! WE'LL DO IT LIVE!!!" or the QA team was never assigned to look for these types of issues. I am thinking it is the former and it has never been any sort of issue.
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whoever drew that D.Va must be really cool
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Oh my gosh. Hi, Lucio main here- thank you for proving that I’m not crazy. I always found the rollouts seemed ever so slightly off depending on team selection and people just told me that I was just spawning in a different spot and that nothing changes between the teams- but I WAS RIGHT! Thank you, that drove me insane when I used to play overwatch.
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6:09 I love the added E on the Circuit Royal. It's a subtile statement but it's there
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We finally get the origin of the "Marble-er" name đź‘€
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11:11 glad to see Spilo made it into the video xD
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the addition of a tiny 'E' for Circuit Royal(e) in the top left makes me happy, it only makes sense
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No way you started this off with an Andy hunter song, my childhood memories of playing ssx3 just came back holy shit