How I Made A Randomized Geometry Dash Level
1,387,343
Published 2019-10-11
This video explains how I put together a completely randomized GD level before the release of the random trigger. It uses your unique inputs to create a constantly changing seed which generates "chunks" ahead of you.
Huge thanks to Sdslayer and Rado for helping me make chunks!
Sdslayer: / @sdslayer100
Rado: / @radolyn
Ceave Gaming - How Randomization Works in MM2
• How Randomization Works in Super Mari...
Music (sorry I know I suck at picking songs lol)
0:01 - March of the Spoons by Kevin MacLeod
0:50 - Forever by EnV (song used in the actual level)
2:11 - Safety from Cave Story (remastered version)
3:00 - Moon Men by Jake Chudnow (vsauce music)
3:39 - Sneaky Snitch by Kevin MacLeod
4:14 - SMB Forest Theme from Mario Maker 2
4:55 - The Builder by Kevin MacLeod
6:00 - wavedash.ppt from Celeste (Farewell)
6:55 - Fightinig Chance from Dicey Dungeons (outro)
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🎮 Second Channel - bit.ly/gdsemicolon
🐦 Twitter - twitter.com/TheRealGDColon
💻 Website - gdcolon.com/
If you're reading this, praise RNGe
All Comments (21)
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He can’t keep getting away with this
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Today I'll explain how I made a randomized GD level in 2.1. But first, let's talk about parallel universes.
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Time to calculate how many different playthroughs the level can have: First off, Colon said that there's 32 randomized gameplay chunks in the level. Each of the chunks has 4 variants. To calculate the total number of gameplay seeds is pretty simple: 4 ^ 32. Next, there are also 8 randomized effect chunks, which I assume to also have 4 variants each. The number of effect seeds goes to 4 ^ 8. Finally, at the end of the level, there are 3 coin paths that must be taken - the top, middle and bottom coins - which essentially give you 3 endings. This brings up the total number of playthroughs to: 3 * (4 ^ 40). A whopping 3,626,777,458,843,887,524,118,528 or 3.63 septillion playthroughs! TL;DR: There are more possible playthroughs in this level than there are possible 3 x 3 Rubik's cube combinations (43 quintillion, nearly 100,000 times less).
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As a Mario Maker player, a Minecraft player and a GD player, also CV Gaming fan and a Mumbo Jumbo fan, this video is just gold.
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This is super cool. Nicely made!
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So here our cube finds himself in the middle of a 1.0 level. But this 1.0 level is no ordinary 1.0 level. Beacuse as soon as the cube dies and retries the level, stuff becomes interesting.
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6:29 You can also press f3 + g to see the chunk borders
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"You use a seed to generate chunks" Minecraft players : hey I've seen this one GD players : what do you mean you've seen it, its new!
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Me: "The World Machine" Oh so like a reference to Time Machine and Geometry Dash World! Colon: O N E S H O T oh okay
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Theory: He really made this in 2.2 EDIT: This was confirmed correct by Colon and also fixed grammar a little
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"It's actually quite simple' "You see what I did there" *mumbo jumbo flashbacks*
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I love the Ceave Gaming “It’s surprisingly simple” reference, and I love the video and idea! 👍🏼
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colon is turning into geometry dash sethbling
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Imagine a extreme demon like this
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That's actually a cool level that I've never seen before. Very innovatie👍 keep up with the videos!
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Didn't expect to see a reference to Ceave here, very cool! Great vid.
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RobTop: doesn’t release 2.2 Colon: fine I’ll do it myself
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Wow this level is cool i wanna try it! My GD title screen: "use practice mode to learn the layout of the level!"
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four years ago and NOW we get a random trigger...
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I learned a lot from this video it really helped with me creating my own levels :)