Evolving a Human! - Evolution Simulator

4,525,214
0
Published 2018-04-25
Welcome to Evolution! Evolution is a free to play evolution game where you use a neural network to program a skeleton using muscles, bones, and joints!

- - - - -

Evolution Simulator Gameplay Overview:

Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to "learn" and improve at their given tasks all on their own.

The tasks include running, jumping and climbing. Can you build the ultimate creature that is good at all of the tasks?

- - - - -

Play Evolution Simulator free:

keiwan.itch.io/evolution

- - - - -

Q. What is a supported video?
A. Due to FTC rules, all videos where I have received a free download, merchandise, or any travel arrangements is supported by the developers.

Q. What is a sponsored video?
A. Due to FTC rules, all videos where I have received financial incentives to produce a video need to be disclosed. I will (and have been) disclosing these as sponsored.

- - - - -

Want more Blitz? Check these links out:

Subscribe: bit.ly/Sub2Blitz
Twitter: twitter.com/Blitzkriegsler
Twitch: www.twitch.tv/blitz
Merch: www.teepublic.com/user/ytblitz

All Comments (21)
  • @selfiegek
    I tried building my own humanoid. I found that by widening the stance (placing the legs and feet further apart), it was more likely to stay upright and try to get along by scooting. Around generation 25, it seemed like they were actually going to start walking upright, until one got the bright idea to curl itself up into a ball and just roll. Apparently rolling is much more efficient than walking. I have witnessed the next step in human evolution!
  • The problem you’re having is that standing doesn’t help the creature succeed. By falling over it can instantly beat out any standing creature.
  • @spiderjerusalem
    >Sketching 3D human body (face siding with screen) >Expecting it to walk in 2D Dude, do you walk like a crab IRL?
  • @MrNobodyX3
    The biggest issue is you're trying a 3D creature in a 2D world
  • @timgreller
    The main Problems: - Humans didn't evolve to walk sidewards. You should have build a human from the side, so he can walk forwards to the right. - You need to let it evolve more, at least 50-200 generations. - Falling to the right is an advantage.
  • @TheJodake
    I like how his goal changed from “Running” to “Crawling” to “Scooting.” Baby steps. No, I’m not sorry.
  • @stormytehcat
    if you set the goal to jumping than they will try to stand
  • @Ranstone
    I think this is more "intelligent design" than "evolution". XD
  • @SamuelDurkin
    I've just been messing with this myself, and now have a functioning human. Feet, knee joints (that you shrink, as large knees weigh the guy down), and a fixed pelvis, seem the most important bits. With a diamond shaped knee you can attach muscle to both sides of the leg, similarly a diamond pelvis allows this too.. a foot with a toe is vital to get a spring in the step.
  • @KrodeonYT
    If you want to make a walking human, why did you make a front view of a human?
  • @demascus3vods
    I think the main issue is that this game doesn't recognize "crossing", like the way real legs work. So they instead try to "shuffle" their way across the screen. If this game were more 3D, the tactic you're trying to use might work
  • @firekeeper3536
    "Doctor help me to improve myself. I wanna be a better human, faster, stronger" Doctor: Very well (Pulls out chainsaw) Nurse! get ready for leg removal surgery!
  • @TenshuraX
    when you made the triangle feet with muscles inside i cringed because i imagined what it would be like to have muscles in a cage of bone, unable to do anything but attempt to destroy themselves.