Unity | How to make a simple AI Navigation System - 2023
13,954
Published 2023-11-22
#unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #navmesh
NavMesh Components GitHub : github.com/Unity-Technologies/NavMeshComponents
Agent Link Mover Script : github.com/Unity-Technologies/NavMeshComponents/bl…
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0:00 Intro
1:28 NavMesh Surface
2:29 NavMesh Agent
5:20 NavMesh Obstacle
5:41 OffMesh Links
6:50 Enemy
8:18 Outro
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All Comments (13)
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turn this into a series. more videos means more traffic, means more awareness of your excellent work.
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Nicely quick compact and still extensive! Very well done - thanks for this! Perfect for my next prototype :D
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v helpful - thank you! :)
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best tutorial ive seen on ai nav in unity, well done sir 🙏
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Really great job. Clear, and powerful. You also introduced navmesh offlinks, which is something I’m trying to code to my ai characters (jump). All in all, keep these coming. Wishing you all the best. Liked and subd
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Awesome. I would like to know a little more on how to implement Nav paths, that represent AI Agents using going up and down lifts/elevators. I guess the Links method would work. But I would have to intercept the Agent, entering into the lift, stop the Agent, Animate the Lift an Agent as lift Manoeuvre, then enbable the Nav Agent again.
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Thank you!!!
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Please make a 3D school navigation system
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PLEASE MAKE SURE YOUR GIZMOS ARE ON!!!! If when baking your nav mesh the blue overlay doesn't show up, that's likely why
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I do not know how to deal tdamage betwenn 2 entitites when I use this navmesh, any idea? my entity use tod have childs inside the parents, and only the parents have the navemshh and the colliders.
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blue area is not showing plz help
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cool but what about dynamic obstacles that are moving? how can you bake the surface then dynamically all the time the object moves