Moving Obstacles - Learn Godot 4 2D - no talking

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Published 2024-04-27
In this video I show you how to create movable obstacles and customize them flexibly in godot.
A spike ball is created that rotates 150 or 360 degrees depending on your selection.

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And If you would like a video about a game mechanic, leave a comment about it


💎 Assets
Spike ball & TileSet: pixelfrog-assets.itch.io/pixel-adventure-1
Player Sprite: free-game-assets.itch.io/free-tiny-hero-sprites-pi…


🎵 Music credits
"Ancient Winds" from Kevin MacLeod


❤️ Support the Channel
Ko-Fi: ko-fi.com/devdrache


🎬 Video Chapters
0:00 - What you can expect
0:11 - create spike ball scene
2:14 - create selecteable animation code
2:39 - add to scene & result


☠️ Difficulty Levels
Beginner: Very few and simple code - For everyone
Beginner 2: More code but still quite simple
Advanced: Basiscs must be in place, simple code is over
Advanced 2: now things are getting wild

All Comments (7)
  • @SergeantDorado
    U just got a new subsciber. Keep up the good work, brother.
  • @commandingsteel
    i literally started using godot this morning...spent 2 hours making a little platformer..i think i know what will be adding next cheers
  • @calamity2243
    I this is great, made moving obstacles a lot easier than I thought but I do have 1 small issue. On your video when you put the spiked ball into your lvl scene you are able to choose individually whether there is a full swing. For me I dont see that exported variable in my main scene and can only change it in the original spiked ball scene meaning either they all full swing or they all half swing. Any thoughts what I must have missed?