Professions & Careers in Star Citizen - a Deep Dive

56,390
0
Published 2023-01-04
I'm putting my deep dive hat on again today and - after as much research as I could muster - think I've compiled a near exhaustive list of Star Citizen's professions - present and future. I've tried to place it in the context of a crafting economy and back my crystal balling with context and source material from the devs. Hope you enjoy & please let me know what I missed!

My referral code for some extra starting cash: STAR-MY2H-6P9B

Come say hi on discord: discord.gg/FRCN

If you'd like to fund my burrito habit: patreon.com/loudguns

Thank you to the wonderful Anorii for the awesome backing music - Nebula One!

A big shout out to the folks at the SC wiki (starcitizen.tools/) who were able to get that data on the underlying commodity ingredients for recipes with their fancy data mining skills!

Also a massive thank you to CIG for the resources they put out there for us in the community.

Further watching from me if you like your dives deep:
- Base Building & Land Claims:    • Stake Your Claim - A deep dive into L...  
- Capital Class Ships:    • The Biggest & Baddest - A deep dive i...  
- NPCs & AI Crew:    • "Make it so" - a Deep Dive into NPC C...  

As many of my sources as I could remember (I'm not at Uni anymore and you're not my lecturer):

- CitCon 2951: Crafting Worlds:    • CitizenCon 2951: Crafting Worlds - Pl...  
- ISC Fall 2020 - Air of Refinement:    • Inside Star Citizen: Air of Refinemen...  
- ISC Fall 2022 - Cargo Show:    • Inside Star Citizen: The Cargo Show |...  
- CADs - Economy of Spaceships:    • Star Citizen: Calling All Devs - The ...  
- ATV Anniversary Special - CO & Land Claims:    • Star Citizen: ATV Anniversary Special...  
- ATV Kiosks & Commodities:    • Star Citizen: Around the Verse - Kios...  
- Persistent Universe Game Ideas Forum:    • Persistent Universe Game Ideas Forum  
- Loremakers Guide to the Galaxy - Bremen:    • Star Citizen: Loremaker's Guide to th...  
- Loremakers Guide to the Galaxy - Goss:    • Star Citizen: Loremaker's Guide to th...  
- CitizenCon 2949 - The Adventure Continues:    • Star Citizen: CitizenCon 2949 - The A...  
- Ship Shape - The RSI Apollo:    • Star Citizen: Ship Shape - The RSI Ap...  

--Chapter Markers---------------------------------------------------------------------------------------

00:00 – Intro
00:58 – Channel Credits
01:32 – Crafting for Context
04:22 – Commodities (Also context!)
05:41 – The Idea of Professions
07:51 – Exploration
10:18 – Science
11:32 – Data Broking / Inforunning
12:48 – Mining
14:39 – Salvage
16:10 – Refining
18:03 – Farming & Agriculture
19:37 – Construction / Base Building
22:40 – Crafting / Manufacturing
24:01 – Cargo Hauling & Trading
27:17 – Transportation
29:15 – Security & Mercenary
31:44 – Bounty Hunting
33:08 – Medical
35:00 – Repair / Refuel / Rearm
36:45 – Piracy
39:06 – Wetwork
40:53 – Smuggling & Fencing
43:30 – Racing
44:51 – Final Thoughts

All Comments (21)
  • @Leptospirosi
    Interesting delving into the far future: I hope I will still be here to witness such professions in the next 20 years. 😓
  • Something that fascinates me about construction as a profession for corps is the effect it could end up having in the fluctuating state of a server. Say a new outpost is built and turns into a trade station that becomes lucrative as a stop for one reason or another. That then attracts attention to the world, and I wonder how much could be applied to construction for defensive measures against pirates, or any other attackers. Could we see construction engineers on the battlefield, building ground bases for a war effort between two player factions? Could we see hive planets covered by player-made structures? Who knows??
  • @micknolan2061
    Once again you bring content both entertaining and full of keen insight from your years of play. I look forward to your next vids as they, along with a those from a few others, remind me of the fun I get from joining you all in the verse. As a new player it inspires me to find a trail and follow it, no matter where it leads, as the adventure is in the journey, not the destination. Thank you again for all you do for both the game and your fellow players.
  • Really looking forward to some of these careers coming online in the pu. Some of the recent talk from cig about reputation for different career paths sounds very promising.
  • @Para0234
    I'm personally excited about the medical profession. I have all the medical ships one can dream of. Small rescue vessels such as the Cutlass Red or the C8X Pisces, medium, more professionnal rescue ships like the Apollo Medivac, and fully fledged flying hospitals like the Endeavor Hope-Class.
  • I can't wait for base building to become a thing. It would give Orgs so much more meaning when they actually have a base that you could physically go to and (potentially) raid or take over
  • @Tschenggo
    I'm glad you didn't slip the video. While it was a lenghty video, I quite enjoyed your overview. I am looking forward to more detailed structure for all the professions, and am personally most interessted what will become of the medic profession.
  • Trying to convince my girlfirend to play this with me. She was originally under the impression the game was all just space PvP. Sending her your video to show her the many many options. Thanks for this!
  • @kristiank6016
    Cant wayt for the 3.18 patch. its a total game changer, burnt myself out when it comes to the mining loop. It has such a good potensial! Thank you for your insight and info as always🥰
  • @jqstar1786
    CIG are going to have to absolutely nail reputation for all of these professions to work. Great job 👏
  • @keefybaby666
    You forgot to mention the Engineering profession! I'm looking forward to signing on with an org to provide support to various ships in the 'Verse (it's a gameplay loop in active development too). Using the workshop in the Carrick to work on improving components or maintaining existing kit. That's the profession I'm looking forward to (and the main reason I got into SC!)
  • @dchippie
    Can't wait for the crafting in Star Citizen. Looking forward to making and selling my own items . Great Video as always 👍
  • Hey Loud! I would love to see the different crew types to be compared. I would not call them professions but it is kind of a similar thing. Considering you have the guys that sort the cargo, operate a crane, run a shop, do the engineering stuff, repair the ship in space, being dropped as ground crew, piloting a ship, man a turret, operate a mining / salvage laser, run a refinery, refuel, rearm,... Loud could you make a video about that? I would love to hear your opinion on mixing up this in one person or specialized people. Especially now that they are planning on skill trees. Cheers Sky
  • Great informative video, professions is such an important feature and really look forward to CIG fleshing them out
  • Seeing the clothing at 37:00; they just must allow for clothing ontop of an undersuit, allowing you to wear this instead of armor and just put on a helmet to go out in space!
  • @Erik3E
    Love the video, even found some professions I have not thought of before. I think you forgot one profession Sports(non racing sports) or rather many depending on how many different sports there will be. I remember them showing over the years different sports there is even gameplay of one somewhere. But athlets and sports betting etc. Is something I deffenetly can see comming in to play later.
  • @caldos1213
    Haha! Quoting Rolenders! He's said that to me quite a few times. Thanks for the video Loud, your perspective is appreciated as always.
  • @stratum42
    This is possibly the best video to show new players or potential players. You did a great job expressing and explaining what Star Citizen is capable of giving us now, and over the next 10 years or more.
  • @toasteroc
    I always wanted to be a space bard :O