Playing the MOST CHALLENGING Difficulty in Manor Lords! [Part 1]

Published 2024-04-12
Manor Lords is finally here! I'm starting a new stream series showcasing the harder difficulties of Manor Lords and teaching beginner friendly how to build, survive and scale up!
----------------------
►Stream 1 - youtube.com/live/Eyw31Y91CzQ
►Stream 2 - youtube.com/live/OhZtCqT3GM4
►Stream 3 - youtube.com/live/M0EfyN3GQKE
----------------------
Connect with me:
►Twitter - www.twitter.com/whatdarrenplays
►My Twitter - www.twitter.com/whatdarrensays

Consider supporting:
►Become a Channel Member - youtube.com/whatdarrenplays/join
►Consider dropping a Super Chat or Super Thanks on the video!
►Discord - discord.gg/wdp

More stuff:
►Website - www.whatdarrenplays.com/
►My PC - www.whatdarrenplays.com/spec
►Twitch - twitch.tv/whatdarrenplays
#manorlords #history #medieval

All Comments (21)
  • @glennog
    Here's my theory on the whole approval rating thing. The recent 30 days isn't actually the recent 30 days. It would be more accurate to say "this month". You see the buffs accumulate over the month, but then at the turn of the month the buffs are all removed. Unfortunately the new family calculation appears to happen after the buffs are removed, not before, and so the score falls below 50% and no family moves in.
  • @mikefaz2696
    Very excited for this game. Happy to see you’re covering it
  • @donalddouds6033
    Anyone else watching this and screaming “BUILD A MANOR HOUSE!!” ASAP or just me? LOL I mean it’s “Manor Lords” for crying out loud hahahahaha Those 5 professionally trained and equipped Retinue troops are key to this type of scenario IMO Also building your first five plots with additional family space may allow for more families in the beginning
  • @Eirael
    I think 2 ox in the start is very much needed, it takes so long to move logs around and you need to move at least 40 logs in the beggining
  • @chrismynta2521
    Love your contet. Specially anno 1800 lets play. Really want a new lets play on that one mate
  • @rauminen4167
    Well yes, the "previous", say, homelessness is not happening right now, but the modifiers are most definitely affecting the current approval. It takes many months for people to forget.
  • @LeonineF
    I'm at the part where you placed a mining pit where there isn't any iron... Can't wait to see the realization 😂 Edit: ah. RIP Nusslohe. You have to put the mine ON the iron deposit, not near it. Building a manor would have at least created a retinue for defense. Also a family was left homeless after the level two burgages were demolished, approval could never have reached 50%.
  • @rauminen4167
    Of course you can do something different. Like not building storages, industry and houses in the exact wrong order. - Granary so you don't lose 20 bread you start with. Kinda huge. - Storage so you don't lose the firewood and tools. - All gathering and industry so you have food (meat, bread), processed leather in storage and a church already built Then houses.
  • @rauminen4167
    Or, alternatively, you don't need a rich animals deposit if you realised that you do have a rich deposit of iron and you can sell it as-is, to upgrade all back gardens and buy weapons. You had a good 4000 coin in there before you need to worry about a deep mine. More if you process it once there are more families.
  • @Yandhi2
    so excited for this playthrough. I thought the game was dead lol.
  • @joshuataylor516
    I haven't fully caught up with the challenging attempts but would there not be value in making sure your first 5 lots(at least) are large enough not just for the backyard but for the add-on house? That way you could have ten families move in to the houses closest to your market. Also do the demands count per family or per lot because if it is per lot you then are halving your demand for the same number of families.
  • @corgan_7
    ok starting with all those materials make it so much easier compared to winter with nothing... so i guess it is not the most challenging setting. Still nice
  • @SamPonticelli
    You should have placed the manor and towers in a more defensive position
  • @DJ0045
    3:47:44 you say “don’t worry about what it says in previous” but if you add all the positives and negatives you get -15 (both current and previous), and the baseline is 50. So your current approval is exactly the sum of the list, plus 50. Put another way, you seem to be wrong.
  • @rauminen4167
    If your priority is people why are you intentionally fucking up your approval? You know this, you've seen in the previous run, but even before you already knew it. They'll need upgraded church, extra clothing item and a Tavern, which needs barley, a malthouse, and THEN level 2 house. Or trade the ale directly. Which again needs something to be exported. If you upgrade the houses wihtout ALL of these already done, you'll lose the ability to get new people.
  • @rat_god_stein
    It feels like theres a bug or something on the monthly. Your approval suddenly drops the second the church starts ringing the bell.
  • @DJ0045
    Man, regarding Transport Fever 2, I love the game, but I can’t recommend it. It’s just so simplistic. In an effort to make the game more approachable they really dumbed it down way too much. It’s a beautiful, but completely superficial game.
  • @rauminen4167
    So instead of just saying "it keeps fluctuating" why don't you look at the approval and figure out what it actually does? If you can figure out why an aluminium production line keeps stalling and what level belts you need, this should not be an issue.
  • @rauminen4167
    Why are you upgrading houses AGAIN? You had to destroy the upgraded one literally an hour ago in the previous run. Did you forget? What the heck are you doing?