MY BEST MACHINE EVER BUILT - Hermitcraft 10 - Episode 24

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Published 2024-05-15
This might be the best machine I have ever built - Hermitcraft 10 - Episode 24 Iskall builds a super secure game interior for Mission Possible, and have some fun with TNT with Rendog

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Hermitcraft Website
www.hermitcraft.com/
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www.reddit.com/r/HermitCraft/
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All Comments (21)
  • @ObscureSwan
    Whatever you do, do NOT make nothing a reward for putting in tokens. It isn't that fun and more likely than not someone getting nothing will assume it's a bug or not be happy, neither are very good outcomes.
  • @Tepalus
    "For when you feel irresponsible - pick a book at Mission possible" or "Don't want to be responsible? Do a mission from Hermit possible"
  • @benjocaz45
    Iskall in season 6: built Sahara, a fully autonomous warehouse complete with automatic order fulfillment Iskall in season 10: I think this is the best redstone I’ve ever done, it’s got these blinky lights
  • @jessicadurham
    If you really want people to collect them all, consider a trade-in system where people deposit duplicate cosmetics for a single coin. That way the duplicates have a use.
  • @MrJonVogt
    “You can’t just put a potato in this barrel.” Iskall isn’t traumatized; YOU’RE TRAUMATIZED!
  • @salmi2luccio
    Iskall is really keeping up his tradition of making something for keralis' gambling addiction
  • @TackerTacker
    8:31 Iskall you could add the Shulker sound, Doc is using it and it sounds like it is spitting something out.... ITS PERFECT! :face-blue-wide-eyes:
  • That was the second funniest TNT redstone mishap this season. Right after Tango's factory willingly commiting suicide by automatically dispensing a TNT right into its redstone while Tango wasn't looking.
  • @russvanhalm5880
    Instead of winning nothing, add a new item - the Emperor's New Hat. Make it a real, equipable thing, that is just invisible.
  • @thorongil9
    I think you should always get a prize. Getting nothing would be discouraging, and hermits might stop playing.
  • @Pierre-sz3gh
    That’s actually a really great feedback from Ren. The player experience for the reward should have more jazz than the one for getting a mission, as people are working toward this goal (that’s the classic from gamification and the endorphin delivery). So more light, more jingle, more sparkle !
  • @SirShorebear
    Definitely like the floating items over the item shelves. I love the jazz you added to the bottom floor, and I don’t really mind the stone walls if you wanted to keep them. I don’t think there should be a chance to get nothing, you’re being rewarded for your contributions, it’s not a gambling game.
  • @keremgive
    The Neighbourhood and the Magic Mountain Crew being in the same server seems surreal because both areas feel so unique and not related at all and im reminded everytime they collide each other in some way
  • @ZacharyRL-MC
    Two ideas 1. Give a unique cosmetic to everyone who collects the full set. 2. Give a unique cosmetic to whoever completes the most missions each season.
  • @dert693
    Every two tokens should get a reward! You want the Hermits to feel like they achieved something whenever they play!
  • @JohnAw3som3
    Iskall: this is not McDonald's Also Iskall: does interior in the exact McDonald's colors
  • @alex4594
    Mission Possible: Where all the missions are possible, and the tokens VERY valuable.
  • @C-unknown
    18:44 cub! I found a horn sound that you could use!… call the horn ‘jazz’ by iskall
  • @alistairmn7796
    3:24 that chord there is an F diminished chord (F, A flat, B). Diminished chords in music are meant to sound "bad". I would recommend shifting the second and third notes up one pitch so you get an F major chord (F, A, C) which is a "happy" sound! :)