A Better Way to Pivot Cancel | SMASH ULTIMATE

12,992
8
Published 2019-01-28
Expand the description for some more in-depth chats!

I was assembling the last of the clips I'd need for a video on pivot cancels when I discovered this new method and had to rewrite the script and get new clips. Well actually, this happened twice. So I happen to know a whole lot about all the different ways you can pivot cancel all the different types of attacks.

As far as I know, this is new information. I haven't seen anyone discussing this type of pivot cancel in depth.

If you input your pivot and your attack on the same frame, you'll trigger a dash attack (if you used a tilt stick) or a smash attack (if you pressed A). But for every frame you wait between these two inputs, you will lose more momentum. Practice makes perfect!

Some attacks slide really far. Others can't slide at all. The only way to know is to test every character's every attack.

The only pattern I've seen is that characters with faster runs usually have better pivot momentum. That said, Villager and Isabelle still have great momentum.

You don't NEED a tilt stick to do most of these techniques, but they'd otherwise require even more inhuman levels of precision. Besides, a tilt stick is generally more useful anyway, and smash attacks tend to eat up more momentum than tilt attacks.

Lastly, I don't talk about grabbing in this video because a Pivot Grab is its own command with its own special animation. They were added in Smash 4. Pivoting and pressing grab gives you a grab attack with slightly larger range and less lag. But it's not as useful anymore for another paragraph's worth of reasons.


CHEAT SHEET:

side tilts: [Pivot] then [R side]
down tilts (safe): [L down] then [R-down]
down tilts (bigger slide): [R pivot] then [L-diagonals]
up tilts (safe): [L up] then [R up]
up tilts (big slide): [R pivot] then [L diagonals]
up tilts (big slide, reversed): [L pivot] then [R up]

The "safe input" of pressing both sticks up or down is not actually a pivot cancel--it's a true run cancel, which only slides half as far as a pivot cancel. Only use it when you need an up or down tilt to hit in front of you, but you're not confident that you'll hit the proper diagonal to get a (re-)reversed tilt stick attack.

All Comments (11)
  • Pivot canceled Fsmash using the grab button will cancel the startup animation on Incineroar's Fsmash. Probably a glitch, but it's useful if you main him.
  • Heya! Long time smasher here. I’ve known about this tech for some time, and I knew you could boost tilts other than forward, but I didn’t know how. looked up some tutorials( i could not find too many actually) and found your video! Thank you for your help
  • @DylanKloch
    Concise and informative. This is an excellent guide thank you!
  • @timoijas5316
    Could you explain how do you do the pivot cancel up and down tilts? Is it like run -> flick back -> both sticks up or down? And how do you reverse that so you can utilt forward with forward momentum? Thanks!
  • @ZatralTMF
    At 0:20 it doesn't continue playing (on Android mobile YouTube app if that matters)
  • @billrodz1
    can't believe i never knew that using both sticks did auto dash attack smh
  • @MiamiConfusion
    I cant watch this video, after 20sec it doesnt stop buffering