The BEST GD Trigger Nobody Talks About

Published 2024-01-05
This is Geometry Dash’s most UNDERRATED trigger!

Advanced Follow, Gradient, and Keyframes are cool, but none of them let you do insane math in Geometry Dash, or revolutionize minigames like this trigger does. Here we discuss Update 2.2’s new Item Edit trigger that lets you make all sorts of formulas in the game, like those used in game design to create the game mechanics you enjoy. With the right application, this has the potential to be the best trigger in Geometry Dash.

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▸ Video by Komatic5
▸ Music by Christopher Larkin and We Are Magonia

Any asset, music, SFX or footage not credited to members of the GD Creator School team does not belong to us, and as such belongs to its respective owner.

All Comments (21)
  • @CM.25
    GD is finally a real math game, how it was always meant to be.
  • @Sparktwee
    Absolute insanity. How possible would an Excel remake be in GD?
  • @FOH33
    So basically Geometry Dash can now do, well, Geometry. And calculus, pre calc, Geometry 2, Algebra 2, and literally every math class. Very nice.
  • @TinTool
    i didn't even know these triggers existed that's how big the 2.2 update is LOL
  • @hydro63
    Idea for improving / defining better trigger: Instead of using only basic operations u would write an equation where u would denote which values are variables and which are constants, geometry dash would then before starting the level compile the equation to bytecode, and execute it on command. u would used item id to reference the item example: I3 = (I1 + I2) * 2 would be written as ($[item id] + $[item id]) * 2 => ($1 + $2) * 2 and assigned to item id benefits: u can extend the possible functions that could be performed, also u could use multiple items (not just 2) to do a calculation. real world example: $1 = sqrt($2*$2 + $3*$3 + $4*$4) <-- calculate distance in 3D
  • @unnamed_0
    I know someone that used it to calculate pi via iteration. Same for e and square/cube roots
  • @tanhrs8711
    Can we talk about how every trigger is a game changer when you think about it ?
  • @codeguy11
    I'm using it right now for some minigames inside of my platformer level and not only it could be an unfair advantage, but also , along with some other op triggers as well, get my level rated legendary and possibly even mythic if I used the triggers along with some godlike deco
  • @Lolmenchek
    So, with this trigger, its possible for the level to have a different map each attempt? Imagine each time you die the level gets more gruesome details or something. Would be sick
  • @paulamarina04
    sequence trigger is my favorite, its underrated as hell. it works so well for what its meant to do and theres also many other things you can do with it, like making it spawn just 1 group in a looped sequence (so it works like a spawn trigger) but setting a mintime so that it can be spawned too quickly just like you can ignore the "sequence" aspect of the sequence trigger, another of my favorite things to do (esp in platformer) is ignoring the "teleport" aspect of the teleport trigger by clicking on ignore x and ignore y, and use the trigger as a force trigger, allowing you to set, add and multiply the force on player 1. its super neat
  • @soondslash
    i had a complete meltdown when i saw what this trigger could do on the first day of 2.2, so much potential
  • @luigi64fan
    The trigger is genuinely insane. It made the RPG system I made for one of my levels possible.
  • @NebulatheZorua
    I just hope robtop lets us use ItemIDs in place of numbers in triggers at some point in the future, so we can use these alot more effectively
  • @mwzngd1679
    when I saw the name "item edit" I thought it was a trigger that let you change the variables of an object, like color channel or Z-layer or the group or something, which might be a semi-good idea for a new trigger maybe? Or is it already there lol
  • @DiscoDumDumGD
    physics engines in gd were possible in 2.1 in 2.2 it's just gonna be a regular thing at this point