Oh, This is Why People Like Portal 2

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Published 2024-03-20
Portal 2 is a game created by Valve, the owners of Steam. Sure it was made a while ago but I never played it because it didn't look all that interesting. All that happens is you use some portals for puzzle solving, right? Well, I gave it a try and was proven quite wrong.
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#portal #portal2

All Comments (21)
  • @teuast
    46:06 A detail that a lot of people miss is that when GLaDOS hits Wheatley with the paradox and he's too stupid to get it, the turret cubes do actually all short out and die, which shows they are more intelligent than Wheatley is.
  • From the creator of “oh, this is why people like portal”, comes “oh, this is why people like portal 2”
  • @isitlauren
    33:05 accidentally disintegrating the turret one line away from revealing "her name is Caroline" had me close to tears
  • 37:02 Don't know if anyone already said this, but fun fact: The thing Wheatley does there is activate a translator tool. But he does it wrong so his voice says in Spanish: "You're using this translation software incorrectly, please check the manual"
  • @phoenixtalon100
    In case you're not aware, portal and portal 2 are canon to the half life universe. so these things about society collapsing, black mesa... yeah. The world did in fact get invaded, society did in fact collapse.
  • @97cq
    Calling J.K Simmons (voice of Cave Johnson) "Just fine" should be some sort of a war crime
  • @Eldrich09
    Fun fact: in a Portal 2 trailer involving turrets, we briefly see the blueprints of the turrets. If you look closely, the turrets have both an Empathy Chip, and an Empathy Suppressor Chip. In other words, they feel bad for killing you, but are forced to. Edit: A funny detail in Chapter 8 is that when GLaDOS says the paradox, the turret boxes in the room appear to short circuit, implying that even the turrets are smarter than Wheatley.
  • @userk9
    You appear to have not realised a few things in the intro of the game 1. The reason there are so many plants around is because that much time has passed, developers estimate tens of thousands of years have passed since the last game, explaining why the facility is in such disrepair (the entire place has been running on autopilot since you killed GLaDOS) 2. The robot announcer at the beginning that replaces GLaDOS is not another robot, he introduces himself as a set of pre-recorded messages, and refers to himself as "these pre-recorded messages" multiple times 3. The reason they keep talking about the fall of society is because the facility is in such a decayed state of disrepair, it has been programmed to assume the apocalypse has happened. Hence why they keep talking about different possible apocalyptic scenarios you may be facing, such as Space Debris, or in case the "Law of Physics no longer apply" 4. The "Large Hole" she drops you down is the Incinerator you dropped the Morality Cores down in the first game 5. Yes, an actuarial table is a table in real life that shows a person's age and their probable lifespan based on various factors, she is just saying she's roughly guessig how long you'll live and doesnt know exactly when you'll croak 6. GLaDOS does not fizzle the Weighted Companion Cubes due to them wronging her in some way, she does it to torment the player as the point of the cubes is to forge an artificial bond between the player and the cube, this ploy clearly works at 20:54 7. This point is easy to miss and a bit more on the theory side, but if you play the game a couple times and/or pay close attention to the dialogue, you slowly learn that everything in Aperture Science is sentient. Aperture Science does science for the sake of science, and in their pursuit, seemingly imbued every single aparatus in the entire game with sentience- at least thats how the theory goes, but it seems likely as everything from panels to doors seem to display or be referred to as possessing some form of sentience or personality. It is likely that even the Portal Gun you have throughout the game is sentient. 8. GLaDOS does say she saw humans, and she might've, or she might've just lied, like she does so a lot. in short, we know practically nothing of what the outside world has become, outside of the ending scene of the game when we see the surface (and technically when we see earth from the moon) 9. She talks about her surprise for you having Tragic Consequences™ before saying part of her is going to miss the last bag of confetti, but in the end it was just taking up space, the confetti is a metaphor for you, at least thats the general interpretation. She actually doesn't call either confetti real or fake, just the confetti she is going to use is the last bag of "the good stuff" 10. Those "Frankenturret"s would likely thank you for ending their suffering, as they are not only poorly mashed together, but are effectively bricked due to the use of GLaDOS' Paradox also, not actually something that belongs in this list, but i find it interesting how nearly every single time ive seen someone play this game, they try at least once to break the glass with a cube
  • @xenowrath
    When Cave Johnson is explaining the white portal gel he says that its made from ground up moon rocks, implying that the moon is a portalable surface, which is why you are able to put a portal on the moon in the end
  • @Jacobstx
    57:25 It's a burnt companion cube. The only companion cube that you burnt was the one from the first game. It survived. And now you are reunited.
  • @peterluksha
    18:00 The whole time I thought, "He's going to shoot the portals at the last second", but as you got closer and closer I thought, there's no way, there's no time left to shoot the portals. You proved me wrong and I am seriously impressed with that aim!
  • @deejmix7510
    Apparently the reason glados hums jolly good fellow was because originally, she was going to be humming “happy birthday”. But apparently at the time the song was copyrighted and they couldn’t use it. It wasn’t public domain yet
  • 14:56 Actuarial tables are what insurance agents use to make estimates. GLaDOS is explaining why she’s not able to more accurately estimate your lifespan, so 60ish years is a ballpark estimate. The newspaper columns about a person’s death are obituaries.
  • @TaikoNoTetsujin
    Alas, you didn't show the bit with Wheatley being so dense the space core was literally orbiting him...
  • @Makerr8
    To add a little fun fact; there is a reason why they talk about how low a voltage the cores can run on. A potato can generate around .5 to .9 volts which would be just enough for GLaDOS to stay alive but not process much. That why at 42:00 the extra half volt lets her start scheming.
  • @Zachafinackus
    Calling GLaD0S the 'robot from the last game', but then calling Wheatly by name is wild lol
  • @dzmcroy
    I think that something humor-wise that you kind of missed from the "first robot" is that they are "pre-recorded messages to be used in the case of societal collapse." So it's not a robot, and it's not describing anything that's actually happened, it's just giving you advice "if an animal king is ruling," "if the laws of physics no longer apply," and everything else that the wackos at Aperture imagined might cause the downfall of society. (In reality, it's probably the Combine from Half-Life, but that's not critical to the joke.) The second half of the joke is that Aperture considered "testing" to be so important that they had this entire contingency plan in place for it to keep going even if civilization crumbled. Their insane focus on "testing" as a vital human right/service is sort of the joke running through all of Portal 2.
  • I'm a little disappointed so many people miss the docking station joke early on in the chaos. The writing on the wall actually says 'Docking staion 500m below', but Wheatly reads the first part and doesn't process the second, and also doesn't think to, y'know, attempt to activate the docking station. He just slams right into where he thinks it is and then goes 'oh that's a solid wall. I'm gonna just smash through it anyways'. I dunno how Aperture made him but they did indeed make him make the worst decisions imaginable. Fun fact regarding the Announcer who covers the testing track at the start of the game - initially, these were going to be pre-recorded lines from GLaDOS, but this confused people as they assumed it meant she was still active rather than recordings. I feel like they could've had her just mention it, but it'd still be confusing until she did, I suppose. I love how impactful the lemon speech is. The 'oracle turret' - that one that you see stuck in the pipe and later can save from the conveyor belts - has a lot of lines with important implications, such as referencing how the morality core from the first game couldn't stop GLaDOS from killing everyone ('it won't be enough'), foreshadowing the entire Caroline reveal ('the answer is beneath us' 'her name is Caroline'), and the whole prometheus bit which is a direct parallel of GLaDOS's story, cast into the depths and pecked by birds. But two of its lines are just 'get mad' and 'don't make lemonade' because of how great that rant of Cave's is. It's, to this day, one of the best remembered parts of the game, up there with its ending music and the whole Wheatley thing with the central body. 45:58 The Caroline thing is further shown here because GLaDOS does understand the paradox, but it doesn't stop her because she's not just a computer replicating the result of intelligence, but has actual biological components, hence her name - Genetic Lifeform and Disk Operating System. It does fry all the frankenturrets around, implying Wheatley is straight up not intelligent enough to comprehend the paradox despite being a computer. If you want a unique game to make a video on, try Carrion. Or Dredge. Those are good games.
  • @DePieks
    It's so fun how you try to make sense of every sentence GLaDOS says to you. I'm pretty sure she just flat out lies to you with the goal to make you feel as bad as possible. She's not going up to the surface to watch deer and humans, for example. She's stuck down there just like you are. She has no idea what's going on on the surface.
  • @funtechu
    Few things can compare to the "ah ha!" moment of seeing the moon and thinking "wait... could I....?" and then it works.