SCO : Possibly the Most Important Change to Elite Dangerous ever made

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Published 2024-05-22
The addition of the Supercruise Overcharge Frameshift Drive might be one of the most important changes to Elite Dangerous in its 10+ year history.

In this video we go through why that might be.

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Music: Epidemic Sound
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All Comments (21)
  • @miss_bec
    I'm one of those corpses that pave the road that Frontier drives. I pick up the game from time to time, get frustrated by how long the most mundane parts can take, and then I leave again. This repeats about a year, and I just so happened to come back right as the SCO was added. From the horses mouth, I'll tell you this: it's bloody brilliant. I wish I could put it into words, but none of them would be better than what you've already said here. The number of little ways it helps really make for a mountainous improvement.
  • @gtwannabe2
    Achilles Corporation: A name you can trust with absolutely no hidden crippling weaknesses of any kind!
  • For me, the SCO drive has made a massive impact in Exploration. Not only does it give a (tiny) boost to range in my Phantom, but the ability to get to distant planets faster has been such a game changer.
  • I agree that SCO is probably the most important addition to the game with update 18.05. I have found gameplay loops I hesitated to do because of long supercruise times. Now, they are possible and, more importantly, enjoyable. Thanks for the Video and your 2 cents!
  • @mrboatface4023
    I've noticed SCO drives also have an overall greater base jump range, so I'm using them to retrofit all my old ships regardless of if I intend on using SCO or not. I'm a returning player, haven't played that much since Fleet Carriers were added, so I had absolutely no clue about what an SCO drive was when returning to the game lol
  • @sharkusatom
    Agree! Can we please get some mats back from our old FSDs?!
  • @enrogae
    Been enjoying it. We need a cooldown indicator, and an SCO mass lock indicator - both result in keypresses that do nothing because the HUD doesn't give you the information you need about the state of the SCO.
  • @nuggytube
    Should have been in the game from day 1. What a quality of life update! Love it.
  • @cmdrhumbo9067
    I wonder if APEX and Frontline will install SCO drives on their ships, they seem able to use thruster boost quite well, hopefully the AI programmers can incorporate SCO to cut down travel times too.
  • @Muirwen
    Thanks again for this video! And yes, some of my ships have already been upgraded. As a Fuel Rat it is not uncommon to have to rescue someone many ls into deep space, quite recently someone got stranded 1.5M ls away from the entry point. In situations like this, SCO is no luxury when you want to get to a stranded cmdr fast. And of course there is another side to this, being the unwary cmdr switching on their SCO, and burning their fuel in no time leaving them alone far away with empty tanks, providing new and challenging rescues for us 😉
  • @chrisclark6705
    I’d really love VR mode for ground content. Even a lazy one with no body, just a hud with VR view. If they cant be bothered to make it surely they can implement just that. VR isn’t mainstream and I get it. But damn it i love VR and its perfect for a game like this.
  • @DavidStoldt
    I think the SCO is huge and my teenage sons and some of their friends have begun to play as well. It does make the WHOLE elite experience better because now everything you do is engaging, even the in-between bits
  • @HaloJUK
    Fitted an SCO to my DBX and spent the next hour chuckling as it screams around stars and roars away from planet surfaces.
  • @MrRocksW
    The SCO drive is incredibly fun, I really enjoy it. Ludicrous speed!
  • @StewiePlaysPC
    The improved SCO drives now they are in A grade and can be engineered are quickly replacing 98% of my fleet , the only exception is the pre engineered one for the 2 second reboot time on a ship that needs it turned off for combat. The QOL improvement this has brought about is game changing and I am looking forward to the changes with PP v2 . o7
  • @MrAmad3us
    I feel that the realization that “space is too damn big” is something that draws me to space games to begin with. But I understand not everyone feels that way and just want to fast travel where they’re going and get on with it. That being said, I think having things to do in the ship instead of just being glued to the pilot seat would have been a better solution. Like ship maintenance or what not a la ostranauts.
  • SC drives. Complete game changer at the most fundamental level. Sleep mode waiting for normal drives to get you to the station with with 100LS remaining as it took for the rest of the time to travel up to that 100LS remaining. SC drives have restored my enjoyment in cruise travel. I warp into system with a fully laden Type 9. Pirate: "Theres that ship with the big haul!" Me: "Hold my beer". Targets station and engages SC drive.
  • @ambientimpact
    Buur, I only just got around to watching this one and your insights into the challenge of getting newer players to those amazing moments and why they give up are so good. I really do hope SCO and other improvements to the game bring in more players that stay.