What are the Geometry Dash Farlands?
24,485
Published 2022-09-28
Today, we will dive deeply into the GD code to learn about a pretty unknown phenomenon called the GD Farlands. We will discuss how this bug works, look at the hardest levels list, its top 1 - Nessus, and many more.
This video was made possible mainly thanks to Euler's number and skubs efforts.
CHAPTERS:
00:00 - Intro
01:01 - The weird bugs at the limits
03:12 - Physically Impossible Levels List
05:34 - But how did this happen?
05:39 - The XPos Limit
10:50 - The scroll speed bug
12:49 - Block Position Precision Loss
13:56 - Nessus
17:05 - Discover on your own
18:26 - Outro
18:48 - Credits
XPOS SETUP file: https://drive.google.com/file/d/1WkY0...
REFERENCES: (the numbers written [like this])
1 - https://twitter.com/skincareexpert9/s...
2 - https://cdn.discordapp.com/attachment...
3 - https://media.discordapp.net/attachme...
4 - https://gdbrowser.com/75151044
5 - https://gdbrowser.com/19156829
6 - https://media.discordapp.net/attachme...
7 - https://www.tutorialspoint.com/cplusp...
8 - https://www.h-schmidt.net/FloatConver...
9 - https://www.deviantart.com/xsummergir...
10 - • Video
11 - https://discord.com/channels/@me/9660...
12 - https://gdbrowser.com/76676975
13 - https://docs.google.com/spreadsheets/...
All Comments (21)
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NOTE:Nessus has been dethroned by PPLLlife
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nice! the editing is really good, recommend putting more practise in your voice overs though but you'll get there eventually
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awesome video :D very interesting stuff and its clear you put a lot of effort into it
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a few corrections: 7:53 the 2nd part actually has a value from -128 to 127, it's a signed integer. 8:04 since every binary number (except for 0) starts with a 1, it's actually 1.[mantissa digits]. i know you wrote down the correct formula later though. 10:08 10^308 is just the maximum number you can store. the amount of possible values is just 2^64. 11:45 i know i gave this formula to you but i said it's wrong, though i never notified you about the correct one after i worked it out. it's 2^(ceil(log_2([units/s]/max([fps],60)))+22).
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Yes! I've always seen this in game and wondered how it worked. Thank you so much for making this, your editing is really good :D
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This video is really impressive and the research is well done. Finally a good video explaining ssb and the xpos limit!
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Those custom trigger sprites are really cool.
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Wow, this video is incredibly well made, youre so underrated
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Quality editing and video that deserves more attention.
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This editing is awesome. U deserve more subs
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The channel is so underrated ! i subscribed
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whoa this is very well made
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good job on the vid 👍
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Underrated man... You deserve more subs and popularity!, =)
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HOW ARE YOU NOT POPULAR YOUR EDITING IS SOOO GOOD
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At 1 times speed you travel 10.376 per second but because the first border is at 16 hours of playing we need to multiply that number by 81.600 seconds so i made something in the editor just as fast as light speed and i will make a video about that soon
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10:20 additional reason why robtop does not use 64 bit numbers in his games is because cocos2d does not compile for native x64 code, only x86 code (which is 32 bit processors system uses). These 32 bit processors can operate only with 32 bits instead on 64 bits on x64 processors.
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why is the editing so good
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Awesome video!
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wow this channel is severely underrated omg