What Animators Can Learn From Celeste

Published 2024-04-08
Have you ever wondered why animations feel bland? There are little tricks that designers and developers have been doing for years to make their games feel alive. See how the creators of Celeste made their environments feel so vibrant!

#howto #animation #celeste

TIMESTAMPS:
0:00 - 0:11 Intro
0:11 - 0:33 Celeste
0:33 - 1:16 Every Movement Matters
1:16 - 1:37 Celeste II
1:37 - 1:48 Conclusion

All Comments (8)
  • An even better example (for character anims) is in Rayman Legends, made in 2013. Every single movement feels so brimming with joy and emotion. Even strange things to give personality like sliding down slopes look alive, and I love it for that.
  • @Will_-it3mh
    I think another thing to mention about the BG is that instead of regular movement, paralax is used which adds depth without being overwhelming
  • @SawBSketch
    This was a nice reminder of adding livelyness to my game! Animation is hard, but if you say i can do it, it'll make me try!
  • @Drawoon
    Very helpful. I have seen some really effective use of movement in the background, but maybe not on the first screen.
  • @rielryusei
    you just hit 300 subscribers, congratulations!!! :)))
  • @bigoldpp9542
    Am I the only one who cant hear the audio at full blast?