A Sneaky Trick Most FPS Games Use

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Published 2021-06-07

All Comments (21)
  • @lonr373
    It is most notable in COD games when you’re looking at your teammate and their whole face is bigger than your entire arms and the gun your holding 😂
  • @Iron1176
    "Your character looks a bit like this." YOOOOO IT'S KILLER BEAN IN COD
  • @mndttbx8291
    In Killzone 2 and 3 the player raised the gun every time you were close to a wall. Those games are jewels 😢
  • @wacky_duck1095
    In many FPS games your character looks like a blue German bean that is holding an MP40
  • @Laban6112
    "It exists in a completely separate universe" also known as top layer
  • @godw1ll99
    you dont see it clipping through the wall but your enemies sure do.
  • The funniest example of having the arms and gun be part of the world is TABG where you can run into a wall and the gun will be forced in a different direction because of the physics. Hilariously, this allows you to blind fire with one handed weapons like handguns, small shotguns, full auto Barrett 50cals, and flintlocks by mashing your face into a wall next to an opening
  • @faust507
    "This is a gun, clipping through a wall." "No." "There's more" "My god."
  • @raiden233
    That is why I can't hit my shots in Apex Legends, my gun is in a completely separate Universe.
  • @stanfinchem431
    I like how in Starield’s first person perspective your character clutches your weapon closer, folding it against your chest when you are near an object or person. It’s not so much a center axis relock (CAR)- it looks more like you are avoiding ‘flagging’ close team members, but I’m sure it’s just a way to illustrate that you are close to an object/person in front of you and makes more sense than just butting your barrel into the wall. In tight quarters it’s nice to at least feel like you aren’t sweeping your team members with your line of sight, tho!
  • @Nomna_17
    “Most FPS shooters” Tarkov: “No comrades gun must always be realistic, gun must hit wall and turn to side”
  • @sovietunion142
    "Sir, the enemy is attacking!" "Yeah, so?" "They're all blue beans."
  • @LazyAndrew
    There are also other gamrs like arma that doesn't separate the rendering of the gun, the character, and the world. Instead, to avoid gun clipping, they make the gun as an extension to your character, meaning you couldn't put your face right on the wall because the gun is blocking you. This is also the reason why you couldn't go through a door if you are pointing your long ass rifle parallel to the doorway