The CHANGED items of Super Mario Maker 2

615,057
0
Published 2022-06-24
Super Mario Maker 2 is a level designer tool for the mario series and for the most part, every element in the game is faithfully brought over from their original title. However, there are some items like power-ups, enemies, bosses, and more that have actually changed from how they originally appeared in either super mario bros, super mario bros 3, super mario world, new super mario bros u, or super mario 3d world. So in today's video I want to look at all of the differences and changes I could find in super mario maker 2’s item selection, while also giving my input as to what changes I like and which I didn’t. So join me as I take a look at the differences in super mario maker 2!

Odyssey Central Twitter: twitter.com/odyssey_central


Odyssey Central Discord Server: discord.gg/XmmXPCz


Odyssey Central Maker ID: VPB-NM9-KLF

Mario Wiki: www.mariowiki.com/Super_Mario_Maker#Differences_fr…

The Greatest Video Ever Made:
   • Cool Bowser Dances to Electrodrome  

All Comments (21)
  • @Odyssey_Central
    This is probably the last video before the moon ranking! Looking for an early July release!
  • @bonedude1286
    I'd like to see a video about style-specific changes between items, like how Dry Bones in World is able to throw bones, but not in any other style.
  • @houppa7170
    "Yoshi won't swallow which makes him significantly more fun to use" [6:52]
  • In SMB1, the goomba palette swap actually also happens with all the other enemies (Except red koopas and podoboos)
  • 3:44 technically speaking, Nintendo simply made the Goombas share the color pallete with the Ground, which is why they look different Underground and in Castles. Nintendo didn't technically do this on purpose, and they don't consider this to be a serious design choice they want to keep. Or so I assume.
  • @powerhour6905
    In my opinion, mario's frog suit should be red no matter what. In single player toad and toadette both have color coded frog suits but mario does not. It pisses me off.
  • @varietychan
    Fun Fact: The blue Goombas are unused in SMM1, also Yoshi's arms being orange was fixed in the PAL version of SMW
  • @wildalex7899
    12:43 I think that a contributing factor was how players in multiplayer used the shells to kill the other players, and by having the shell able to be entered, it would've caused a lot more pain as the players would've been able to hold onto the shell more
  • @ade1174
    The P Balloon is so much funner in SMM2. I recently replayed SMW, and the way the P Balloon feels in that game is so sluggish. No wonder Tubular feels so frustrating.
  • 9:55 the fruit change did have a mechanical function, if you ate them with Yoshi whilst they were fruity then you would get a powerup.
  • 11:25 another thing changed about charbarghs is that they used to spawn periodicly in a set position following the same movement while in SMM2 the position they atack from as well as the way they do it is random.
  • 6:35 There's also the fact that Yoshi is also in NSMB, and he didn't have that shell ability in that game, so both versions were kept the same for simplicity
  • @TheBester7
    9:43 , This wasn't only a detail. you could eat pokey parts with yoshi as if they were fruits.
  • @veggiet2009
    the clear pipe thing is a good-bad change. It's a good change that you can pass other objects in pipes, because there's no branching paths, but it's a bad change because you can't branch paths. it would have been much more interesting to let players navigate a 2D web of pipes in order to avoid obstacles in them, then have the clear pipes we have which are almost glorified doors
  • @PhredLevi
    The real reason Small Mario can crouch is so he can do the animation at the end of the level where if for whatever reason he fails to properly execute the level ending animation, he turns away and crouches in disappointment
  • @kwisowofer9872
    Random suggestion, but since you like Minecraft I would like to see you rank each of Minecraft’s structures, from the useless desert well to the massive ancient city… although of course after the Odyssey moon ranking…
  • @pepearown4968
    You missed out on a ton of things. I’ll mention some of them just to be pedantic. •Hammer bros won’t chase you after some time in the SMB style. •Fire piranha plants look different in the SMB3 style. •When a P switch is hit, munchers won’t turn into coins in the SMB3 style. •Bullet bills and boos are significantly slower in the first 3 game styles. At least you can give wings to boos to emulate their original speed. •Bullseye bills will now chase you on the X and Y axis in the SMB3 style, as opposed to just the X axis. •Spike balls thrown by spikes in the SMB3 style will roll if they touch the ground at any point. •Blooper nannies won’t throw their babies at you in the SMB3 or NSMBU styles. •You can’t pick up large Koopa shells in the SMB3 style. •Big goombas will split into 2 in the SMB3 style. •Bob-ombs can blow up blocks in the SMB3 style. (Super useful change, honestly.) •SMB2 Mario can’t stand on Pokeys. •Lakitu clouds can be ridden in in SMB and SMB3. You also don’t need Yoshi or a fire flower to steal them in SMW. •You can get a shoe goomba’s shoe by killing it normally in the SMB3 style. In the original game, you had to kill it on a brick block. •Magikoopas can now also be killed by fireballs in the SMW style. •Chain chomps are now attached to a pole, not a hard block, in the SMB3 style. •Many other things in the SMW style such as podoboos, On/Off switches, colored pipes, the Koopalings, snake blocks, etc were either recolored or retextured entirely. I should also mention how hammer bros look nothing like Amazing Flying Hammer Bros. Not even the same shading technique. •Monty Moles no longer leave a mark wherever they pop out of the ground. •The P Balloon uses the pokey palette, whereas it used the monty mole palette in the original game. It also no longer functions on a timer. (I hate both changed, personally.) •Fish bones will now chase the player in the SMW style. •The tips of skewers are much flatter than in the original SMW and NSMBU. •Parabombs and parachuting galloombas no longer face the screen as they fall. They just look in one direction, kicking their feet up and down. •NSMBU has the same spin jumping rules as SMW (How did you not mention this?) •Fire piranha plants retain their normal behavior in the SMW style, instead of jumping as they did in the original game. •Many items and objects glow now, like P switches, POW blocks, keys, and Wendy’s Rings. •Rocky wrench wrenches use a different design in the NSMBU style (This used to not be the case in SMM1 until the 1.4 update. Such a useless change, in my opinion.) •Boo buddies no longer make silly faces. All of the boos in a circle have the same expression. (Kind of boring, in my opinion.) •Hitting a dry bones on a ? block or brick will kill it in the NSMBU style. In the original game, this would’ve just caused it to crumble. •Hitting a spiny on a ? block or brick block in the SMB style will cause it to turn on its back. In the original, the slimy would’ve just jumped a bit when you did this. •Green cheep cheeps no longer chase you in the NSMBU game style. •You can slide kill piranha plants and spinies. •You can’t slide on seesaws in the NSMBU style. •Boom Boom will do his spike flashing thing in the NSMBU style, which he didn’t do in the original game. •Koopas, spinies, and bob-ombs won’t chase you in the 3D World style. •Hop chops act completely different in the 3D World style. Now, you can just bounce of their heads, instead of in the original where you had to kill then to see which one would turn into a trampoline. •Twisters act completely differently in the SMB3 style, and have a cloud creature at the bottom to cue where they are. •The angry sun was nerfed in the SMB3 style. It doesn’t hit where the player is at, but rather just moves to the other side of the screen. •Snow pokies in the 3D World style only drop one snowball. (This change was probably to make them fit in more with 2D) •Propeller boxes can now be used 3 times before landing. Mario will now also sport a red box while wearing one, not an orange one. •Red POWs can’t float like in the original. (Awful change.) And, you can carry them. •You can now carry P switches in all styles beside SMB. I probably missed a lot too, to be fair. I just tried to list of all of the main ones.
  • @B0ssguy
    i'd like to see another video about items that were changed from mm1 to mm2 specifically, like overlapping pipes
  • @JamesTDG
    6:09 it was a technical thing, the SNES uses a similar 8x8 tile system for characters to the NES, I bet they forgot somewhere in the lines of code for the palette the arm sprite was using.