Beating Hardcore but ENEMIES HAVE 8X HP...

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Published 2024-07-23

All Comments (21)
  • @qeeboh
    the bug occurs simply because every enemies are coded to have that exact hp, take f.e. how fallen king has 150k in challenges, in fallen mode, and in hc. However, when a specific hp has been coded differently, it will still register as '150k' hp. When that happens, any clashing units will deal a tick of that specific dmg without dying simply because it has been coded that when an enemy dies, it will not clash with the unit. It is considered as a 'dead' enemy to a unit despite it being alive. Also, the tick of units is the same tick as executioner's axe, so that's why it deals so much dmg. It registers similar to exe's original bug
  • @mr.nothappy301
    This bug is probably because units are programmed with the normal hp of a boss in mind, so when it faces a boss with modified hp they will do crazy damage because the game can't comprehend it
  • @Barretberet
    When enemies health go past their original hp, it is considered "dead" but still moving, anything that cause collison with spawn troops will always deal dmg to the boss but not the troops itself
  • @RicoWas_Here
    💀 wth was 5ouls thinking bruh edit again: im not replying to any comments, but your free to reply
  • @o_DSQ
    8 TIMES?????? THATS CRAZY
  • @UniQxV
    Now THIS is hardcore mode
  • the bug occurs because after the enemy takes damage that is equal to their normal amount of hp, units now pass through it without dying dealing whatever the hp of the unit is per tick.
  • @Eugenehimself
    Sup 5uols, how are ya? Btw, i think your not very fine because of the game, so... I hope you'll get a well-deversed rest after that game.
  • The "Juggernaut Unit" glitch most likely works like this: For any boss that has been modified with multiplied health, once that boss takes enough damage to kill the regular version of said boss, units will now start dealing collision damage every tick. You can see this with any attempt of the Juggernaut challenge. Once the fallen king was dealt 150k damage (the health a regular fallen king has), the juggernaut unit glitch started destroying the boss's HP. This means that when defeating any boss with a multiplied health modifier, if you have brought mercenary base, then you will only have to deal as much damage as the the health of the boss without the modifier.
  • @user-gd2gx9ev2s
    Riots channled their inner breaker and delt infinite contact dmg in a single frame😂
  • @Kycle4
    guys he's prepping his skills for the new fallen rework don't worry 👍
  • @frosterjr5416
    Now the raze the void song even hit harder when all of the chaotic stuff is happening
  • @Alpacapack1
    Bro actually found a way to make Molten Boss somewhat challenging
  • @D4rkSpaze
    That's enough 5ouls. You've already proven yourself a professional TDS player like 100 times 😫 Jokes aside, this challenge is pretty cool to watch