I remade Spirited Away... but in Blender
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Published 2023-11-19
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#3D_Modeling #Blender #hair
All Comments (21)
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If you want to get a deeper insight into how I created this project or want to get all the custom tools I made for this project, you can get them here: www.patreon.com/user/shop/spirited-away-in-blender…
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The speculation you did on chihiro's arms being longer was actually noted by Miyazaki himself. He said that he loves 2D animation because you can deliberately go off model for dramatic effect. Example: one of the reasons Yubaba looked so menacing in the final film was because she was constantly changing sizes.
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I don't think people realize enough how groundbreaking this video truly is, the craft and skill required to do this is insane. HUGE props the results are amazing.
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one minor note at about 2:55 Miyzaki is not behind all of the ghibli movies. Just wanna highlight one of Ghibli's co-founders, Isao Takahata, who brought us some absolute masterpieces such as Grave of the Fireflies, Pom Poko, and Tale of the Princess Kaguya
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6:44 2d animators and illustrators actually do that a lot - we prefer shape design and visual appeal more than accuracy. This is also why 3D isn't always the best tool for all kinds of animation, you really have to push it in some areas. But you did an amazing job, I honestly didn't expect you would do it so well!
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Something that may give the 3d more expression is using the model as a base then drawing elements on it. I.E. the face and all its expressions, the majority of the work would be done by the 3d model and the finer expressions can be done in 2d, like the mouth since you're basically hammering and fighting the model to get the desired shape anyway.
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Something touched on in the behind the scenes for "Encanto" is that the animators will break the models to get better atmosphere from their poses. It's something considered contrversial, but the effect of making deliberate anatomy errors to make a more dynamic pose is a better payoff.
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Putting so much tender love and care into ensuring the 3D render looks as close to the original as possible really shows that you loved Miyazaki’s film. Thanks for creating and sharing this masterpiece with us!
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I don't know what Miyazaki would think, but I think it's truly inspiring. While I admire and adore 2D animation, I find modern 3D artists' efforts really impressive. Great job and I love your explanations of each step.
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This is borderline insane to do
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Lmao miyazaki's son made a 3d anim film and miyazaki was so disappointed that he basically refuses to acknowledge it as a ghibli film. He would probably like this more than that though because at least it doesn't dip into the uncanny valley. I think he just thinks his son is untalented tbh 😂😭 i feel kinda bad for the guy. Must be a lot of pressure. Anyway this was awesome and tysm for the video!
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What i appreciate abt this video is how it centers 3D animation as a translation of sorts, rather an an equivalent to or replacement of 2D animaiton. They're incredibly different mediums, each with their own flaws and benefits. 2D animaiton is by no means a thing of the past and both mediums can learn a lot from the other. Great video!
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Great job man! One quick way is also to draw grease pencil lines directly to the surface and parent it with the 3D object. If you need movement you can sculpt the lines and interpolate them. Lineart is awesome but it can be a pain to all fix extra strokes later 😅
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As a Japanese person, I am impressed by your 3D recreations! In our manga and anime, destructive compositions and anatomy are often used. While 3D captures a vision without distortion as seen by the camera, manga and anime creators capture the vision as seen by the Brain, where certain parts are emphasized and others are extremely subdued. Therefore, when recreating in 3D, it’s necessary to deliberately add distortions⚡️
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Sounds exciting 20 hours to go
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this is amazing, I can notice the effort you put into the editing and the scenes, I love it! keep up the good work!:face-red-heart-shape:
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Oh my heck you're so flipping cool. ART PEOPLE ARE JUST THE COOLEST. Man I wish I wasn't a peasant.
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gotta increase the focal length a bit, and change where the camera is slightly. I feel like a lot of the "weird cg look" is just from the camera angle and FOV
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This is genuinely crazy! the amount of skill and knowledge combined to recreate those scenes in 3d is something that you have to be very experienced to be able to pull them off. Thanks for uploading this videos man. Keep up the great work.
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very cool, ghibli art style is so nice and translates pretty decently in 3d as seen in ni no kuni. honestly videos like this makes me want to see them work with another developer again