1 Throw = 99% Damage

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Published 2024-02-18

All Comments (21)
  • @jwonggg
    You are the best!!! It gave me so much nostalgia watching this again. The nightmares that these local players at my arcade kept trolling me with Karin and just grabbing me to lose all my life LOLLLL. Maybe vega wall dive grab does 99%? Faintly remember this but I am so glad you found Karin and made a video about this. Thank you and now there is a reference on the internet!
  • "We need to figure out how to do this glitched throw, let's start by changing the main menu's bg color" Me: Yep, not surprised.
  • @xruffel
    Karin harnesses the power of Dan Hibiki to perform world's most throw of all time.
  • @DanTheMeek
    The real questions are how on earth did anyone ever actually figure out any of this during the arcade days, and why would the developer put so much time into modes only to hide them such that 99.99% of players would never know exist?
  • @Jinrai
    I remember at least two other throws in the game having the 99% damage property. One of them is Claw's air kick throw I believe. The other might be one of Blanka's air throws or one of Charlie's air throws?
  • @redsilversnake
    For the record, "mazi" is actually pronounced "maji", a Japanese kind-of-slang term that means "serious".
  • @OccuredJakub12
    Karin is the kind of woman who would take up the challenge of learning and using Dan's scuffed fighting style and still managing to make it OP purely out of her sheer talent
  • @Foggen
    The Ken & Ryu vs Bison mode was unlockable in the PS1 version of Alpha 1, and it was a ton of fun. My friend and I used to play it for hours. When we got in a situation where we got onto either side of him and bounced him back and forth infinitely with normals we felt like we'd cracked the code. To this day we refer to that kind of wombo combo as "M. Bisoning" someone.
  • @mariocraft3067
    3:18 🤓 Umm, acktchually, Fatal Fury 1 by SNK did this back in 1991, and it was a core part of the game. Instead of entering versus mode when you inserted a quarter, the other player has to restart the fight with you as a co-op partner. Afterwards, you have to play a versus mode match with each other, and the loser needs to pay another quarter to re-join. More fun facts about FF1, it probably had the first instances of backdashing, taunts, counters, and even installs in fighting games, though only certain CPU exclusive characters could perform them. From my understanding, it was also the first to have half circle and tiger knee inputs, along with other unique ones. Strangely, the majority of motions for special moves were changed from the Japanese version to the English version. Also strangely, Andy Bogard can perform all of his special moves in the air, which instantly teleports him to the ground to perform them. If this game had a competitive scene, I bet players would be playing rock paper scissors to see who gets to play Andy
  • There's a specific revision of SFA2 that hastily nerfed Rose but as a result bugged the game completely. Fascinating how different stuff was during the Jamma days.
  • @demavendd
    this video was so well produced that for a moment i thought i was watching some documentary episode about sf from the 90s
  • @UltimaManji
    @TheoryFighter Hey, just letting you know the audio is screwy. You can hear yourself say "Glitched grab" twice before and after the intro and it throws your lines out of sync with the visuals.
  • @Kakeen
    Bro thank you so much for this clear up. I remember seeing these modes in Hyper SF Alpha (it's an unlockable game in SF anthology) and always wondered what they did. But I didn't even know they were in the arcade versions too. I do recall the different background colors representing something though.
  • I have never vibed with a STreet Fighter character more than A3 Karin - she's like Kyo Kusanagi in SF and i loved it so much
  • @TheBLBShow
    An obscure Glitch I've been trying to reproduce in Alpha 3 for a long time is the Muffled Sound after you kill with a super staying active. I remember I did it happening to me only once or twice and I have about 400 hours in Alpha 3. I think both times were Dhalsim getting a V-Ism KO. I think it fixed itself after the next Super Finish. It may however just have been an emulation glitch since I haven't found anything related to it on the internet
  • @maxmouse713
    I just LOVE when half remembered obscurities are rediscovered and publically shared! It's a sad fact of life that so many things get forgotten, but it's always a joy when they get remembered again. Especially when it comes to video games, which simultaneously have among the best and the worst documentation out of anything in the world. And it's incredible how much has been forgotten and/or lost despite how relatively new they are compared to stuff like paintings, music, architecture, and more. If you end up with any more of these undocumented mysteries getting solved, I'd love to hear about them!
  • @yamazaky96
    This remind me of when Our arcade changed kof96 cartridge to another kof96 where bosses are selectable Since the bosses have fixed move set and color pallets it seemed like that version was intentional by snk
  • @sheefo
    Maji in Japanese means “really?!“ or “seriously?!”, so I’d say that mode is properly named