NEW Cuphead Cut Concepts Revealed | LOST BITS [TetraBitGaming]

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Published 2023-10-07
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With the 6 year anniversary since the initial release of Cuphead on Xbox, the developers put out a new update to the game where it adds a whole bunch of really cool insight into the games development as well as a behind the scenes look at more stuff! We got a bunch of new concept sketchs, animations and more! Anyways, I really hope you enjoy this video!

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Sections:
0:00 - Intro
1:22 - Unused Concept Art Gallery
2:00 - Cuphead / Mugman / Ms. Chalice
8:12 - King Dice / Devil / Chef Saltbaker
13:16 - Inkwell Isle 1 & 2
15:11 - Inkwell Isle 3 & Casino
18:54 - DLC Isle
20:49 - Unused DLC Launch Trailer
21:59 - Unused Animation Bonanza
25:51 - More to come??

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SEE YOU GUYS IN A BIT!

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#Cuphead #TetraBitGaming #LostBits #cupheaddlc #cutcontent #unusedcontent

All Comments (21)
  • @TetraBitGaming
    Smash like if :_TetraPLANTBOI::_TetraPLANTBOI::_TetraPLANTBOI::_TetraPLANTBOI::_TetraPLANTBOI::_TetraPLANTBOI:
  • @GioTGM
    Speaking of the unused Cala Maria attack unused animation, apparently the blue fish can still be loaded into the game, but it's projectile got removed thus making the squeeze animation loop go on forever.
  • @NathanielBandy
    I love when game companies do this, not only is it fascinating but it also makes you appreciate the amount of effort it takes to make a game like this Really hope they're working on a cuphead 2 that uses some of these scrapped characters!
  • @teaoftraffic
    SIX YEARS LATER and they’re STILL keeping this game alive that is dedication.
  • @landonscobee
    Here's some things to hopefully clear things up: Pachi-Pachi was meant to be a secret fight in the Dice Palace, once you beat all 9 of the mini bosses, and Pachi-Pachi would take up the Start Over space. He was cut for being too simular to Pirouletta. The Grim Reaper was meant to be a secret fight in the base game, once you stay in a fight or level for too long, the reaper would spawn in, and you have to deal with him in top of the boss you were fighting before hand. The Reaper's code and movement pattern was reused for the Bishop in the DLC. And incase your wondering, Pachi-Pachi's info was given in the Japanese physical release of the game complete with even more concept art, and the Reaper's info was given in a behind the scenes video when making the King of Games' stages.
  • @davidgalvan787
    I really love mugman’s and cuphead’s intro concepts! They really show off more of their personalities than it does in the base game! Also give both of these characters a child like innocence since they literally fighting for their lives!
  • @TheLegoNation
    I wish more games had something like this because it gives really cool insight into the development of games
  • @陸天篤
    This is how you know a game was made with passion
  • @GeneGerald925
    Cuphead really is just THAT game, man. I'm so glad they stuck with this idea and made it a reality because all of this hard work definitely DID pay off.
  • @user-wc8cj7dc3n
    I like how Mugman progresses from aggressive to peaceful here.
  • 23:37 the Cuphead and Mugman winning animation really reminds me of the Sonic 2 intro pose with Sonic and Tails I wouldn't be surprised if they did it as a reference or a "homage" to the Sonic hedgehog 2.
  • @enlongjones2394
    17:36 the “watermelon bread slice” is a reference to Melon Bread; a mini boss from Gunstar Heroes. The whole King Dice mini boss rush thing was inspired by the dice fortress stage in Gunstar Heroes, where you’d throw a die to move along a board, and have to fight mini bosses based on where iou landed. One of the bosses was Melon Bread, a weird figure that was basically just a floating set of eyes and teeth that almost never attacked, and made that face. Studio MDHR was considering ideas to reference Melon Bread in their version of the dice fortress, and those sketches appear to be various ideas for that. The watermelon bread being an idea to make the boss literally melon bread. Ultimately, they used that face on an 8-ball and named it “mangosteen”; another out-of-place name related to a fruit.
  • @SpammingY-pp2ru
    16:36 The animation we got in the final game is similar, but possibly makes even less sense. Instead of the snake hair opening her eyes for it, two of the snakes loop around to the back of her head, and go through it to hold her eyes out. Yes, the purple things her eyes come out attached to are the snakes. Just throwing that out there for anyone who hadn't noticed it.
  • @ryanbruch206
    I think the unused salt baker design where he “ looks like a fox” is a reference to the original three little pigs story where they boil the wolf in a cauldron.
  • @caseydacoyote
    23:37 NO WAY!! That's a reference to the title screen of Sonic 2! That would have been so cool to see in the game, it's a shame it was scrapped but it did seem very early on in development
  • @OldSweaterz
    Alot of the unused entrance animations look great and I would've loved to see them in game
  • @hayond656
    23:37 Lol That's the Sonic 2 Intro screen poses for Sonic and Tails
  • @edybarczak293
    Just bought Cuphead on the switch for my soon birthday , glad to see this video now.
  • If they ever release a directors cut version of cuphead with all of the unused content, I dont care if its gonna be 100 dollars, I would be buying it.
  • @Jooseephishere
    I think it’d be cool if every boss had their own special gameplay mechanic exclusive to their boss fight like the devil’s scrapped phase one where you climb the chair, it’d definitely increase the difficulty of the game and make it feel less repetitive Happy 10 years dude! 🎉