Ultimate General: American Revolution | Obliterating the Enemy | Early Access | Part 11

Published 2024-06-18
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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.


Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.


If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.

Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.


Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.


Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.


Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.

Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.

#wargame #strategy #ultimategeneralcivilwar

All Comments (21)
  • @Avines101
    To pay attention to desertion: the top army limit icon shows desertion. Also if you hover over wages under C.i.C. You’ll see desertion bonus or penalty (icon present if a penalty)
  • Keep it coming brother thanks! I have to assume they will at some point incorporate the Indian nations along with France and not just GB and be done.
  • @screechowl4008
    I am with you on combining units. Game style. I combine and put them in defensive positions. If I know that I am going to go offensive I will put smaller, better units out on the flanks, but otherwise, better to hold cohesion.
  • @Avines101
    Individual companies need a second line behind them to fill the gaps, when you merge the units you’re jacking up their perks/stats especially when you merge a 1-2 star unit with a weaker unit.
  • @Avines101
    As a company takes casualties its morale bar starts to cap lower than 100%, this is another reason why some units rout on contact sometimes. Treat these units like you did in UGCW in the aspect where you use fresh corps for the smaller battles to replen beat up units. This will help with stat retention as those aspects of UGCW are there you just don’t see it as much i.e having to almost completely replenish a unit kills its stats (possibly losing stars/perks), your weapon recuperation is there as well
  • @Avines101
    If you put your men in line formation and disperse the (3-4#) arty up on the line they are way more effective firing canister. The arty would need bayonets for their muskets as well as infantry companies behind to counter a charge into the arty.
  • @Zyme86
    The tactic I have been having great success with is using the natives as melee experts. Once you fix the enemy in place, they are super vulnerable to being charged and the natives are excellent melee options. I consistently get 4:1 or 3:2 kill ratios depending on how stubborn the enemy wants to be. The downside is they are expensive.
  • @1900chillywilly
    I have not purchased the game yet, I will wait for the British update as being Canadian my 6th great grandfather was a Sgt in Butlers Rangers, Christian Warner, and also my 6th great uncle as well, Adam Chrysler. I do enjoy your stream.
  • @rtello45
    I think the army management is somewhat intentional. Washington did struggle to keep an army in the field.
  • Love your comment on patience. you be you it's ok. If you notice the forts you are taking now are connected to the coastal cities. This will increase the flow of goods to the infrastructure you are building in those cities, thus increasing the production of goods and profits. Be aware of the Kings Fury if you take all of New England about 14,000 troops to Halifax. And when they invade New York it will be 3 consecutive invasions of 7000+ so be sure you have enough troops in the area.
  • @AtlasAS7D
    I think the unit cap went down because your highly skilled quartermaster was killed.
  • Enjoying the series so far. I've started this campaign now 4 times and finally starting off much better (see how long that lasts). Agree on army management and especially troop movement on the main map. You should be able to set up units to flank and surround a fort before even getting into the battle map and its just very clumsy and the fonts for your troops are just way too big. You can't do fine movement on the main map, just feels very awkward. But am enjoying it and helps to watch others like you play so I can see what to do and what not to do.
  • This series has been awesome so far! Massing artillery for fort fights seems like a wining strategy