The Commander Got REWORKED! | IS IT STILL AMAZING? - Tower Defense Simulator (UPDATE)

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Published 2024-05-16
The commander, which is one of the most important towers in the game, just got a huge rework, giving it a brand new summoning ability, changing its stats, and more. In this video, I showcase all the stat changes, values, uses, and capabilities of this tower, then give my personal ranking of how good it is. Enjoy!

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All Comments (21)
  • @CORSOBLOX
    Regardless of if its better or not, I think this version of the commander is a lot cooler :) Join The Blue Head Mafia Discord: discord.gg/tbhm
  • @bobli840
    Reworking support towers will always have either the biggest backlash or the biggest approval just because of the impact they have on buffing towers or debuffing enemies, ESPECIALLY those that buff other towers
  • @AKA_rifter
    Reworked commander is considered an A-tier instead of a S-tier to me. what would have made the change better is if the caravans had more health as they can get one-shotted by stomps. A good change would either to make the price of the caravan ability lower or increase the health to the caravans. It’s my person opinion but yeah.
  • @Asbestoos
    The Voice lines are so MID now 😭🙏 Edit: CAN YALL IN THE REPLIES CALM DOWN ITS AN OPINION + im not glazing john or meat riding him, i think the new ones sound weird
  • @G2el
    I Do actually think this rework was a nerf for the commander, tho the remodel was 100% necessary, the stat changes to be honest weren't very needed (except from the part where the ability gets stronger the more you upgrade commander which really makes sense and i dont understand why wasn't a thing before), expecially the range nerf, commander's base range is smaller than soldier's base range, which is uhh, annoying to say the least. And the new ability, like corso said, its pretty useless in the late game, the APC's don't even have atleast 1k health, that definetly isn't very helpful in the late game with enemies that have like 3,5k health each
  • @aethar2750
    i would like his rework more if it still leaned more into its supportive capabilities instead of getting a summon and forcing its abilities to be stretched out across the roles that tds has a fun rework wouldve been that it doesn't have call to arms but it buffs its attack speed buff over the round the more damage it deals so it forces strategic track coverage and justifies that INSANE range nerf
  • @perilouspatrick
    paradoxum games is working on making the game less dependent upon towers such as commander and dj (dj rework soon???). they want people to use more towers rather than just the "meta". i think that this is a good approach since it allows for more "obscure" and unique towers to be utilized and allows players to pick whether or not they should bring the farm, commander, and dj loadout as it takes up 3 of 5 whole slots. 🤓
  • @user-uv3of2bm8s
    Basically a dj that doesn't buff range or nerf cost I'll still use it cuz it's the icon of every good loadout
  • The APC with explosives has flying detection on top of the rest of the things. So even tho it is a bit worse in support the commander is now the first tower that spawns units that directly attack and damage all types of enemies.
  • The missle apc is burst unit(burst of 4) which means its dps is calculated differently
  • @catgaming8486
    Bro the voice lines sounds like hes going through 14 year old puberty voice cracks 😭💀🙏
  • @loogiazero
    i feel like this is an amazing change, im sure this change will show its worth once more of the new difficulties planned for the game eventually come out.
  • @cupheadands
    I think this update is a good one as i said in a previous video of someone elses channel the new ability(to me) makes up for the lost 5% of firerate and the range as i think it does good dps especially if you spam all commanders ability at once even tho the commanders main ability cooldown got increased just sell it and replace it like seriously also for voice acting its fine johns va was a bit outdated even tho theyre iconic plus neko commander is the best skin because of the trains gg
  • @elord4205
    the reworked commander is probably gonna be one of the best clutches in hardcore because the caravan total hp for each commander is 900hp and times that by 3 thats 2700 hp and they're gonna be able to shoot before they die to a boss like speedy king they're gonna be able to do 125 dmg thus 3 caravans is a total of 3075 dmg total with ramming dmg and its a bit better than military base in terms of clutching mid enemies that could one shot your base but overall military base is better for clutching the base but the caravan is more reliable due to it being optional to spawn the caravan
  • @3a-15-williamm8
    i think the micro is gonna be harder for new player but easier for good player since in that 10 sec cooldown for cta is good for replacing other tower and the new ability only cost 3k which not that expensive for those who got cheap high dmg and it will be sure spamable with all player equiping comander
  • @springtrap4225
    ever since john and razuatix left tds, the devs have been slowly getting rid of them. yeah, there's the john militant skin, but now there's no john voice lines for commander. they even removed raz and john statues from rocket arena.