ENVIRONSIM v1.4

Published 2021-02-05
changelog:

v1.4:
-trees now grow fruit every 30 seconds
-gave the beans personal inventories
-added the 'fruit' item
-if a bean has fruit in their inventory, they will eat one every 15 seconds, contributing 50 bean points
-added the job system
-jobs are completed one at a time, and are done by a randomly selected bean.
-added the 'harvest' job
-if a tree has fruit, a harvest job will be made. upon completion, the bean that harvested the fruit will receive one fruit in their inventory as reward for a job well done.
v1.3:
-added some variety among the beans based on EC
-added a very MENACING special effect to beans with a certain name
-added experimental settings
-added bean evolution, see experimental settings for info
-changed the way beans are named
-trees will now go into hibernation if environs are low, producing a tenth of their environs as a result
v1.2:
-added the ability to place an object where you want
-fixes to bean boi stats
-added more music (2 new tracks)
-added more syllables to the bng (beanboi naming generator)
-changed how beanbois are counted, should fit the new placement system better
v1.1:
-minor fixes
-added a highscore system
-added a decorative campfire
-added more music (1 new track)
-added more syllables to the bean name generator
-added a way of counting how many beans there are
-added a game over event when all your beans die
v1.0:
-shared this project with the community
-beans no longer spawn on their own