Tetris Factory

Published 2023-06-12


Tetrominoes... where do they come from?

the goal of this sliding tile puzzle is to make tetrominoes.

when you make a move, there are 3 possible outcomes:
good move: you've connected 4 tiles of the same kind, and made a tetromino. +1 on score. there's a little tune. the cleared tiles are replaced by random ones.
free move: not a good move, but the tile you moved connects to one of its kind. there's a "satisfying" beep.
bad move: the tile you moved is isolated. the board shakes, there's an annoying noise.

in twenty mode, you are allowed 20 bad moves until the game ends.
in marathon mode, you start with 4 bad moves and gain one for each tetromino you make.
the number of different tiles may vary from 4 to 6, but stays constant for the duration of a game.

8 game presets, 2 modes (twenty & marathon) x 4 sizes (5,7,9,11)

...


2 game modes in four sizes.
there might be some randomness in difficulty as I'm still trying to figure things out.
also later on I might add a timed mode without penalty.

is it fun? or tedious? ugly? what works, what doesn't? let me know :)